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Clarification : Bag of Holding / Pocket Space
Zhinn Offline
#21 Posted : Monday, June 01, 2009 5:47:12 PM
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Done.

Pocket Space will be lost if you recieve a Stun effect, or if you go unconcious other than intentionally going to sleep.

I was going off of the rulebook, which said sleep.
Stun fits Accelerant - which is fine.

Never intended for this to get this far out of hand ...

stableyr Offline
#22 Posted : Monday, June 01, 2009 11:07:11 PM
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Any effect that has the descriptor "Quick", or as it is now known "Lesser" - lasts for 30 seconds.

-Chris

From the Core Rules:

Someone precedes an attack verbal with "Lesser"
and calls out an effect that lasts until you rest or
lasts for the entire event. That effect instead lasts
until you rest for 10 seconds. If used with Frenzy
then the effect will only last 10 seconds.


Richard


stableyr Offline
#23 Posted : Monday, June 01, 2009 11:13:20 PM
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Varius wrote:


I like Kendra's solution about adding the 'Sleep' trait to Psi-Cures and probably the Psi-skill named "Sleep" changing its call to "Stun by Sleep" (from "Stun by Will"). Makes sense to me.

Dwayne


It should be noted that the call "Stun by Will" can be resisted by anyone with "Will" defenses.

"Stun by Sleep": I'm guessing no one has "Sleep" defenses.
Richard
Varius Offline
#24 Posted : Tuesday, June 02, 2009 1:22:59 AM

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Zhinn wrote:
Done.

Pocket Space will be lost if you recieve a Stun effect, or if you go unconcious other than intentionally going to sleep.

I was going off of the rulebook, which said sleep.
Stun fits Accelerant - which is fine.

Never intended for this to get this far out of hand ...



Everyone just take a deep breath and step back for a moment.

A lot of this is my fault for bringing up the fact that "Sleep" as an effect doesn't seem to exist so direct your anger at me.

It is obvious to me that quite a few people are getting very frustrated over this one issue and I don't blame Chris for being even more frustrated than the rest of us considering the huge burden he has taken on in running this game.

Stress is a crazy thing.

Most of you know that this is extremely unsusual for me, but, I'm asking people to let this issue go for at least a day or two. Come back when we've all had a calm moment to reflect and think clearly about this.

Let's just give it a moment.


Thank you,


Dwayne
Assume no malice.
Assume no altruism.
Varius Offline
#25 Posted : Friday, June 05, 2009 1:54:33 AM

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I am, by no means, in charge of anything in this game and what I have to say carries absolutely no authority.

But let's you and I take a look at this situation, shall we?

The Enchantment version:


The Isles Rules wrote:
Inspiration of the Muses (Bag of Holding) [Spiritual/Enchantment 2]: With an enchantment procedure, you can produce a pouch that can hold items in an extra-dimensional space. This pouch may be given to others willingly, but can only be removed unwillingly from an unconscious person during a search. It will allow the bearer to carry tags without a phys-rep. The pouch used must be a specific and identifiable phys rep that will be provided by staff at check in for anyone who purchases this skill. Using this skill costs 3 Spiritual Stamina, with a minimum of 1 from your personal Spiritual Stamina pool.


Basically, this is the same as the spell with one difference: it is localized into a specific container that can be taken/handed off by/to other characters. It cannot be dropped or accidentally lost.

Duration is a key factor in this Enchantment because that tells us when the container can no longer hold anything. It is my opinion that since this thing’s duration is based on a number of events it cannot end during an event so the point is moot. However, on the off chance that something out there will be able to ‘Dispel Magic’ or something similar, we need to know what will happen to the stuff within the Enchanted container when such a thing happens.

Chris has ruled on that:


Chris wrote:
... the items will be dumped out on Asylum, or where ever you are when the Bag ends.


Okay, so they just spew forth from the container and there you go: lots of stuff. Not difficult there.

I don’t think anyone has a problem with this.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

But when it comes to Whimsy of the Muses, I think there are a couple of misunderstandings. Here is what I have discovered, and I hope Kendra (our resident Accelerant Rules Maven) will back me up/correct me. These are the relevant passages in the Accelerant Rules:


Accelerant Rules wrote:
Metabolic Traits
These include Aging, Air, Cold, Disease, Poison, Radiation, and Sleep. The effect is caused by a Metabolic reaction. Abilities that work against Metabolic effects will work against effects with any of these traits. You may role play a Metabolic effect by crying out or stepping backwards as the effect is inflicted.

Stun
You are knocked unconscious. Stun will last until you rest for five minutes. You are rest-ing while you are stunned. Another character may take a full minute of role play to revive you and end this effect.


“Stun” is an effect while “Sleep” is a Delivery Trait, as in “Stun by Sleep.” This is very consistent with Accelerant Rules and makes sense. To equate it to some of the other games people may be familiar with, “Sleep” is a ‘carrier’ in these rules as opposed to the actual effect itself. To use some of the other Metabolic traits as examples, you could conceivably hear such calls as “Weakness by Aging,” “Slam by Air,” “Slow by Cold,” “Frenzy by Poison” or “Drain by Radiation.” It is always “Effect by Trait.”

Alright, with that bit of review out of the way, lets look at the skill in question.


The Isles Rules wrote:
Whimsy of the Muses (Pocket Space) [Spiritual/Wizardry 2]: With a magical ritual, you may gain the ability to carry extra tags without phys-reps. This spell lasts until you sleep. Using this skill costs 2 Spiritual Stamina, with a minimum of 1 from your personal Spiritual Stamina pool.


“This spell lasts until you sleep.” That is, indeed, what it says. So when you sleep it will go away. The question is, what will happen to the tagless things when the spell ends? Chris has ruled that if the things being carried by virtue of the spell remain on you when the spell ends then they go away.

Chris wrote:
...while items cannot be taken by search, they could be lost by unplanned "sleep."


“Lost.” Does that mean ‘forever?’ I, personally find that harsh, but I do not believe that that is what was meant. I believe that “lost” means “until found” and that the items “lost” by an unintended ending of the spell can be found again. I suggest that by simply recasting the spell, these ‘lost’ items can, once again, be found.

The issue of forcing someone to ‘Sleep’ is important as Chris pointed out that one of the Villains (and possibly others) in this game can do so.

As Kendra pointed out, the only way to do such a thing in the current published Accelerant Rules would seem to be a call of “Stun by Sleep.”

In my opinion, this call would be very powerful because there is nothing that defends vs Stun or Sleep. If you hit someone with “Stun by Will,” they could negate it with the skill ‘Strong Mind’ or if you hit them with “Stun by Poison,” they could negate it with ‘Resist Poison.’

The Psionic skill ‘Sleep’ is an example of “Stun by Will:”


Quote:
Sleep [Mental/Psionic 9]: You may throw a packet for ‘Stun by Will.’ Using this skill costs 10 Mental Stamina. Requires an attuned True Psi Focus.


(The naming of this skill is unfortunate as it causes a bit of confusion.)

I, personally, do not have a problem with the possibility of “Stun by Sleep” as I believe that the staff are even handed enough to not abuse it. The fact that none of us can defend against it makes it very powerful. I am sure that Chris et al, are well aware of this and will behave accordingly.

Now we can address the idea that items carried by virtue of Whimsy of the Muses cannot be stolen. This, in my opinion, makes the skill ‘Hide item’ spectacularly useless.


The Isles Rules wrote:
Hide Item [Spiritual/Thief 4]: You may expend a use of this skill to prevent yourself from having to give up one item or small container that is on your person when you are searched. The item or container must not be readily visible on your body. This effect lasts for five minutes. Using this skill costs 6 Spiritual Stamina.


Why on Earth would anyone learn this skill? The Whimsy of the Muses spell is way easier to learn and way easier to use. Not to mention that the Crafted item “Hidden Pocket” would also be useless.

No, I don’t think that items stored in a Whimsy of the Muses were intended to be unstealable. I believe the spirit of the skill/spell was to make it convenient for players to carry the vast multitude of things this game requires without requiring a shopping cart.

I think that the solution to all of this is quite obvious. Once again, I am, by no means, in charge of anything in this game and what I have to say carries absolutely no authority. But here is how I think this should go:

(My additions in blue)


The Isles Rules wrote:
Inspiration of the Muses (Bag of Holding) [Spiritual/Enchantment 2]: With an enchantment procedure, you can produce a pouch that can hold items in an extra-dimensional space. This pouch may be given to others willingly, but can only be removed unwillingly from an unconscious person during a search. It will allow the bearer to carry tags without a phys-rep. If the container should stop working for any reason, the items will be dumped out where ever it is when that happens. The pouch used must be a specific and identifiable phys rep that may be provided by staff at check in for anyone who purchases this skill. Using this skill costs 3 Spiritual Stamina, with a minimum of 1 from your personal Spiritual Stamina pool.


The Isles Rules wrote:
Whimsy of the Muses (Pocket Space) [Spiritual/Wizardry 2]: With a magical ritual, you may gain the ability to carry extra tags without phys-reps. This spell lasts until you sleep naturally, are affected by anything "~by Sleep" or die. If this spell should stop working for any reason, the items will be inaccessible until this spell is cast again. Using this skill costs 2 Spiritual Stamina, with a minimum of 1 from your personal Spiritual Stamina pool.


I believe that this covers everything; gives Chris the situations he originally wanted, satisfies the players, doesn’t nerf other skills, and fits the Accelerant Rules.

If I have missed something, please help me out and make it known.


Just trying to help.


Dwayne


Assume no malice.
Assume no altruism.
Crovel Offline
#26 Posted : Friday, June 05, 2009 8:18:32 AM

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Quote:
This spell lasts until you sleep naturally, are affected by anything "~by Sleep"


Just for my own sake. Say that that one of the nasty critters out there has a strange form of magic. They might be able to call "Slam by Sleep" or "Waste Sanity by Sleep" in which case the moment that happens the spell ends. I think the idea is if you are actually "asleep" your magical mojo is not focused on the pocket. So in my never too humble opinion it should stay as Stun and perhaps this whole conversation is a result of the unfortunate naming of "The Psionic Skill Sleep" (which I have had arguments with people about already). Maybe it would be much easier to just go into the rulebook and change "The Psionic Skill Sleep" to "Baffle or "Stunning Mind" or "Mindblow" or something.
Crovel
Mage's Guild Prelate
Varius Offline
#27 Posted : Friday, June 05, 2009 9:24:32 AM

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Crovel wrote:
Quote:
This spell lasts until you sleep naturally, are affected by anything "~by Sleep"


Just for my own sake. Say that that one of the nasty critters out there has a strange form of magic. They might be able to call "Slam by Sleep" or "Waste Sanity by Sleep" in which case the moment that happens the spell ends. I think the idea is if you are actually "asleep" your magical mojo is not focused on the pocket. So in my never too humble opinion it should stay as Stun and perhaps this whole conversation is a result of the unfortunate naming of "The Psionic Skill Sleep" (which I have had arguments with people about already). Maybe it would be much easier to just go into the rulebook and change "The Psionic Skill Sleep" to "Baffle or "Stunning Mind" or "Mindblow" or something.


There is no need. What is more distracting than the call of the pillow?

Besides the part where I mention that staff is competent enough to NOT come up with silly combinations, the two you specify are quite easily justified:

"Slam by Sleep" = your attacker caused you to nod off for a moment and you fell down.

"Waste Sanity by Sleep" = your attacker reminded you of your ultimate nightmare and it shook you up a tiny bit.

Heck, even "x-Damage by Sleep" could simply be your attacker damaging your Dream self. You know what they say about dieing in a dream, right?

The problem with being actually "asleep" is that there is no Trait in the system "Awake" or "Asleep," just "Conscious" and "Unconscious." AND there is no trait "Stunned." Honest. Look at the effect Stun:

Quote:
Stun
You are knocked unconscious. Stun will last until you rest for five minutes. You are resting while you are stunned. Another character may take a full minute of role play to revive you and end this effect.


It makes you 'unconscious.' In that state, there is no difference between you and some one who was beat with a stick down to 0 Vitality (except that one is stable). I think that that is way more common than the occasional "~by Sleep" attack.

No, Vinnie, my friend, I hate to disagree with you, but I think I hit this one pretty squarely on the head.


Dwayne
Assume no malice.
Assume no altruism.
Thooid Offline
#28 Posted : Saturday, June 06, 2009 4:59:48 PM
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Just to be clear, since I've been too busy to appropiately follow this up....

If you use the spell to get a space (no bag) and you are put to sleep(stun?) the items are GONE, correct? You can't cast the spell to get them back, they've just gone poof into the nexus, maybe the next Ocean will bring them back, correct?

As for the bag... If you have the bag AND hidden item, you could simply have the bag in the hidden item 'pocket' thereby making it impossible to steal, correct?

Just trying to make sure I understand everything...

If we're introducing 'stun by sleep' then should the psi skill become stun by sleep? is it staying stun by will?
Thooid Tekiofunousha
IF Zheu is still alive and on this planet, he won't be once I find him.
Varius Offline
#29 Posted : Saturday, June 06, 2009 8:12:25 PM

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Matt wrote:
If you use the spell to get a space (no bag) and you are put to sleep(stun?) the items are GONE, correct? You can't cast the spell to get them back, they've just gone poof ...correct?


That is what Chris seems to be saying, Matt. I, and many others, think that that is a bit harsh as there are many ways to cause someone to go unconscious (there is no such thing as the Trait 'Stunned'). I can think of quite a few ways to abuse that.

Matt wrote:
As for the bag... If you have the bag AND [Hide] Item, you could simply have the bag in the hidden item 'pocket' thereby making it impossible to steal, correct?


Not impossible. It just takes longer than 5 minutes to find it. I believe the idea was to prevent the looting of your body after you've 'bled out.' If, for instance, the searcher had a 'Solidify body' enchantment, it would allow a greater than 5 minute search.

Matt wrote:
Just trying to make sure I understand everything...


Good boy. *Biscuit toss*

Matt wrote:
If we're introducing 'stun by sleep' then should the psi skill become stun by sleep? is it staying stun by will?


Why would the Psionic skill "Sleep" change to "Stun by Sleep?" Personally, I think the name should simply change to "Psychic Stun." Keeps everything easy.



Dwayne
Assume no malice.
Assume no altruism.
Jesus Rodriguez Offline
#30 Posted : Sunday, June 07, 2009 3:35:39 AM

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Chris has said his peice it is time for this discussion to end.
It's just a game.
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