Varius wrote:If you got hit by "Sleep by Poison", then "Cure Poison" would end / cure the effect.
If you got hit by "Sleep by Will", then "Cure Will" would end / cure the effect.
-Chris
This is perhaps a side issue on this thread, but I think it's a pretty important one.
Chris, if the effect of 'Sleep' as you want to use it is the same as 'Stun', why can't the effect be 'Stun'? Why have a totally separate, completely non-Accelerant effect call?
I don't want to be a hardass or a jerk, and I really like the flexibility we use on things like a low-voiced obvious clarification from an NPC hooking a mod being understood by PCs to not be something the NPC is actually saying In Game -- but the one major point of being part of the Accelerant game family is that anyone who knows the core effects will know how to take any effect call they are hit with.
If you want to change the Bag of Holding or Pocket Space skills to say that any Stun effect will end them (and/or becoming unconscious through any means will end them, including damage, but that seems ridiculously harsh), as well as saying that actually sleeping will do so, please just change the skill.
If you want to differentiate between a Stun that's a Sleep effect vs a Stun that's not a Sleep effect, why not use a 'Stun by Sleep' call? (Hell, in Aralis I have what is explicitly a Sleep spell -- and the effect is 'Stun by Sleep'.) If you want to make sure that Psionic resists/cures can cure it, update the two Psi skills in question to cure any effect by Will, Psi, or Sleep.
There are ways to implement this effect in our rules without explicitly violating the core Accelerant rules by making up effects not defined in Accelerant and expecting people (including possibly weekend stuff who play other larps) to guess how to play them. It's not necessarily obvious. (Does a minute of shaking wake someone up? What about a slap in the face?)
Thanks.
Kendra