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Clarification : Bag of Holding / Pocket Space
Zhinn Offline
#1 Posted : Saturday, May 30, 2009 9:25:07 AM
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There was some discussion (in part by myself, and in part by others) about how the
new enchments will work in regards to these wizardry and enchantment effects.

Here is how it will work :

Each time you put a tag into a Bag of Holding or Pocket Space,
you will actviate / use one "duration".


As per the write-up in the rules :
The Wizardry only lasts for until you sleep.
Pretty much no question there. And yes - it says "until you sleep."
That means - you take a nap mid-day, it's gone.
But, it is a wizardry effect & can be recast as needed - so no issues.

However : If you take a sleep effect, your Pocket space ends and any tags
held in it will be lost ... SO, be careful ... And, technically, you should make
sure to empty your Pocket Space before going to sleep, or you lose the tags ...


Under the new enchantment rules, you get as many as 3 uses -
which echoes the original write-up of the enchantment "Bag of Holding / Inspiration of the Muses",
which says it lasts for 1 to 3 events based upon the quality of the herbal component.

The write-up for the Inspiration of the Muses specifically states "viable for a number of sessions",
as opposed to the Wizardry which says "until you sleep."

The enchantment of Inspiration of the Muses will not create added castings as per the
new enchantment rules, but will still gain the durations as per the original write-up.
(this echoes the changes we made to the system overall ...)

-Chris
Varius Offline
#2 Posted : Saturday, May 30, 2009 11:33:48 AM

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Zhinn wrote:
There was some discussion (in part by myself, and in part by others) about how the new enchments will work in regards to these wizardry and enchantment effects.

Here is how it will work :

Each time you put a tag into a Bag of Holding or Pocket Space, you will actviate / use one "duration".

As per the write-up in the rules:
The Wizardry only lasts for until you sleep.
Pretty much no question there. And yes - it says "until you sleep." That means - you take a nap mid-day, it's gone. But, it is a wizardry effect & can be recast as needed - so no issues.

However: If you take a sleep effect, your Pocket space ends and any tags held in it will be lost ... SO, be careful ... And, technically, you should make sure to empty your Pocket Space before going to sleep, or you lose the tags ...

Under the new enchantment rules, you get as many as 3 uses - which echoes the original write-up of the enchantment "Bag of Holding / Inspiration of the Muses", which says it lasts for 1 to 3 events based upon the quality of the herbal component.

The write-up for the Inspiration of the Muses specifically states "viable for a number of sessions", as opposed to the Wizardry which says "until you sleep."

The enchantment of Inspiration of the Muses will not create added castings as per the new enchantment rules, but will still gain the durations as per the original write-up.
(this echoes the changes we made to the system overall ...)

-Chris




Hi! Pain in the ass here! How ya doin'?

What do you mean "lose the tags?"

And can someone show me where the Trait "Asleep," "Sleeping," or just plain "Sleep" is: It is mentioned once:

Quote:
Metabolic Traits
These include Aging, Air, Cold, Disease, Poison, Radiation, and Sleep. The effect is caused by a Metabolic reaction. Abilities that work against Metabolic effects will work against effects with any of these traits. You may role play a Metabolic effect by crying out or stepping backwards as the effect is inflicted.


And, of course there is the Psionic skill:

Quote:
Sleep [Mental/Psionic 9]: You may throw a packet for 'Stun by Will'. Using this skill costs 10 Mental Stamina. Requires an attuned True Psi Focus.


But it does not give the target the Trait "Asleep," "Sleeping," or just plain "Sleep" it gives them the Trait "Stunned." The word "sleep"need never be used in the verbal, indeed the verbal can be whispered and all you'd hear is "Stun by Will!"

I guess my point is that there is no in game way to give someone the Trait "Asleep," "Sleeping," or just plain "Sleep."

Unless I missed something. Please feel free to correct me.


Dwayne
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Althea Offline
#3 Posted : Saturday, May 30, 2009 1:54:41 PM

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I did not find anywhere in the rules that defines any ill effect of tags in a pocket space or Bag of Holding when the extra-dimensional space is no longer active.

I feel that players are being penalized for using the pocket space to carry around their tags without phys reps using the if you fall asleep, the tags in the pocket space are gone. WHY?!?!?!?

Isn't it far more reasonable that they 'pop' out of the space and are available for anyone else to pick up and carry?

Also I found the following definition for Bag of Holding which is very different from your clarification:
The pouch will remain viable for a number of sessions dependent upon the quality of the herbal component used: one session (the current one) for Apprentice, two for Journeyman, three for Master.

This means that this ONE enchantment follows rules very different from ALL other enchantments.
I am not liking this from a consistency standpoint.



Althea Chegari Von Brumbach Clan Che'garre'warre, Family Che'gari, Master Brewer
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Varius Offline
#4 Posted : Saturday, May 30, 2009 6:42:33 PM

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Cathy, this is pretty much solved by the fact that there is no such Accelerant effect as 'Sleep.' No one can force your character to 'Sleep' because, even with the Psionic Skill "Sleep," the call is "Stun by Will."

Since people RP crafting junk by reading something or conversing or even eating dinner, I, personally, have no problem with anyone saying that their character is not actually sleeping but that they are engaged in 'deep meditation.' Heck, even 'unconscious' is not 'sleeping!'

I don't think there is much to worry about here.


Dwayne
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Zhinn Offline
#5 Posted : Saturday, May 30, 2009 10:07:37 PM
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Alright then ...

First : No Sleep Effect in Game.
Answer : Wrong. The mardrom used the call of By my Voice, Sleep by Will in the Tavern.
Everyone role played the effect perfectly. The list of effects and calls in the rules is not "the end" of the list,
rather it is the beginning. There may be no way for the PC's to grant a sleep effect - which I guess I understand
from the hard-core Accelerant outlook. However, I believe that we are capable of "role playing" ...
So, please be aware that you <may> encounter a sleep effect in game ...

Second : Use of the assorted bag of holding effects
Answer : Some clarifications ...

The wizardry spell does not actually call for a "bag", it simply gives you the ability to carry tags without reps.
So, if you are using the Wizardry - no bag is needed, you can simply carry the tags.

The Enchantment calls for a physical bag, which can be taken from you if you are unconcious.
If using the enchantment version, you must have the tags in a bag.

I expect that people will turn over any active "Bags of Holding" if they are searched ..

A correct observation that there is no actual definition of what happens to items when one of these effects goes away.
So be it. I will define that right here. When the wizardry ends, you lose the connection to the extra-dimensional space
where the <items> are begin held. The items are lost into another dimension. I will give the benefit of the doubt -
anytime a player goes to sleep, or takes a nap, you will have the foresight to recall you items from a pocket space.

With the Bag of Holding, the items are stored within an extra-dimensional space <on Asylum>.
If for some reason the Bag goes away - the items will be dumped out on Asylum, or where ever you are when the Bag ends.

Wizardry : Items are held in an extra dimensional space. This area has no phys-rep, and is not <on> the same dimension as the player. Items are lost.
Enchantment : Items are in a holder (the bag) which is <on> the same dimension as the player. Hence, items are recoverable.


As far as the Enchantment version goes -

Alright - we'll be consistant. You will get castings equal to the current, upgraded enchantment rules.
(1,2,3 or 2 with 1 extra event duration). Each casting will last equal to the quality of the alchemical component used.

Benefits :

Wizardry version - Recastable, may not be found by a search (no rep to find).
Enchantment version - Can be passed to others, longer duration.

Drawbacks :

Wizardry version - while items cannot be taken by search, they could be lost by unplanned "sleep"
Enchantment version - items cannot be lost when duration ends, but can be taken if rendered unconcious / incapacitated.

Lastly -
1 : The rules say that you can put tags into the bags. If there is no tag, then the item will not be able to go into the bag.
2 : To access any item within a pocket space, or bag of holding, you need to spend 1 minute "at rest",
reflecting the effort to rummage around in the extra-dimensional space by "feel", trying to locate the particular item you want.





Jesus Rodriguez Offline
#6 Posted : Saturday, May 30, 2009 10:10:59 PM

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Also for someone like me who keeps an odd sleep schedule i do not like this ruling.

Now i may be misinterprting the ruling, but?

EAch time you put something in a bag of holding it uses a charge? Thats insane the bag of holdign takes a hard to find indgrediant (uncommon Mandrake if i remember right) so now most bags of holdint will last only partial events if you use them on a regular basis?

What if i put 4 tags in at once? Does it use 4 Durations? If so how Npc's deliver items will need to be greatly changed. If i intrepret the ruling corectly bags are now nearly useless and best and dangers to use if you lose the items under a sleep affect.


No Dave,
Unless there is some extreme effect going on - an item only ages once per event.

The advantage of the wizardry version - you can recast it at will.

-Chris

It's just a game.
Jesus Rodriguez Offline
#7 Posted : Saturday, May 30, 2009 10:17:24 PM

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One other thing chris if i can get clarified sine i got grief at check in last fall.

Things like far farms produce tagas and bags of holding? it has a tag and a physrep so i dont see any reason why it cant be used (is that a good interpretation?), so does each tag take uo one duration? If so can we get the herbal componebnt down to a common one?

ok cool my bad

Bag of holding will only ever (under normal circumstances) age by 1 duration per event.
You use a sword or gun over and over at an event - but it only ages 1 event.
We have had occasions where people have used up extra duration on things
(using an ammo pack to create a small explosion - costing extra durations off the tag)

But again - most items only ever age 1 event at a time.

If there is a tag and a phys-rep, bag of holding or pocket space allows you to take the tag, and leave the rep.
If you do not have a tag, you must take the rep.


-Chris
It's just a game.
Varius Offline
#8 Posted : Saturday, May 30, 2009 10:29:00 PM

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Dave, once you put something in the bag a duration is ticked off. then, for the rest of the event, you can take thing in or out endlessly if you want. Each grab to take something out takes one minute.

Chris, What are the rules for being affected by a 'sleep' effect? Can someone wake me up by simple shaking? How long does it last? Where can I find these rules? If they are not published then how can we be expected to follow them? If they are, indeed, published, please direct me to where.

Trying to cooperate and trying real hard to NOT be an ass about this.


Heck, I don't even use one these bags or the spell... oi!


Dwayne


As per basic Accelerant Rules -
Any effect that has no other time deleneator will last for 5 minutes.
Any effect that has the descriptor "Quick", or as it is now known "Lesser" - lasts for 30 seconds.

You should be aware of whatever descriptor was used to say how you were effected.
If you got hit by "Sleep by Poison", then "Cure Poison" would end / cure the effect.
If you got hit by "Sleep by Will", then "Cure Will" would end / cure the effect.

This goes for any and all effects called in an Accelerant Game.
You need to remember how you were effected, to know how you can be cured.

-Chris




Assume no malice.
Assume no altruism.
Varius Offline
#9 Posted : Saturday, May 30, 2009 10:33:23 PM

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...Also, Chris, am I correct in thinking that when encountering a Rep with a tag, I can take both or (if I have a magic bag or the spell equiv) just the tag? However, If I encounter a rep with no tag, it is nothing (but there will, of course, be reps with 'permanent' tags on them like the painted rocks, etc...)?


Dwayne



Some things do not have a tag as such.

Things like the logging / lumber reps. The tags are not capable of being removed. You must take the rep.
Some things do not have a tag - like the bee reps for the bee hive farming resource.
If you find an item that has a colored dot on it, allowing you to take it (i.e. a green or yellow dot),
and no tag - then obviously you must take the rep
...

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Varius Offline
#10 Posted : Saturday, May 30, 2009 11:21:36 PM

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I'm sorry. This looks like I'm intentionally being a pain in the ass. That is not my intention. I just have questions.

I'm a light sleeper. Opening a door wakes me up. And since the Psionic 'Sleep' attack uses 'Stun by Will,' and the duration od Stun can be reduced from 5 minutes to 1 minute if someone RPs shaking the target awake, Does this lead us to Shaking a 'Slept' target awake?


Dwayne
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Assume no altruism.
Kitten Offline
#11 Posted : Sunday, May 31, 2009 12:54:24 PM

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This whole making tags go through an event by placing them in a bad thing really actually bothers me... I understand you have to rep things you have tags for, but only recently things like the mill were being repped. I have stuff like this, and I try to rep it, but the repping is obviously not complete. The bag makes all the tags in a central location and easy to find and the reps that are used are sufficient...but if i'm not putting the tags in a bag, and leaving them with the "reps" then do I now need to spend more money on reps since the tags aren't out of sight and are directly with physreps? I feel like I'm just whining, but now this bag seems much less useful. This may just be a personal thing -- in which case we can discuss offboard.



The items put in a holding effect do not age, unless you actually use them.
Please read the post about When does my item age - it is very clear.

If you <use> and item, it suffers a duration check.
If you simply have it <availible> it does not
.




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Salvadore Offline
#12 Posted : Sunday, May 31, 2009 1:03:12 PM
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Remember everquest? Pocket space is a no rent bag. No rent bag goes away, you lose your stuff. Just be glad you can't be disconnected from server ;)

There are lots of low cost alternatives to repping things. Say for instance kitten, your bunnies and hutch. A cardboard box and a stuffed rabbit. 1$ @ a second hand store, maybe even less if you own a stuffed rabbit.
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Varius Offline
#13 Posted : Sunday, May 31, 2009 1:35:52 PM

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Kitten has the spell, so why worry?

I think it is best to consider that if you have something in the quasi-extra-dimensional space via the spell, yet somehow the spell stops working and thus you no longer have access to that stuff, that you can regain access to that stuff simply by recasting the spell.

1 cast spell.
2 stuff a bunch of things in kooky-elsespace.
3 Oops, fell asleep! Stuff inaccessible!
4 recast spell.
5 >poof< now able to access stuff.

For the spell, I find this completely reasonable.


Dwayne



Please read my post a few posts down.
I am completely against this suggestion - it creates a perfect, no-lose way for a PC to carry tags.
-Chris
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Salvadore Offline
#14 Posted : Sunday, May 31, 2009 1:48:52 PM
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I agree with Dwayne. Much easier to police too.
Salvadore Diaz
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Fine alchemy, weapons and firearms for sale. No job is too small, no fee too big!
Althea Offline
#15 Posted : Sunday, May 31, 2009 1:59:41 PM

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Zhinn wrote:


Wizardry : Items are held in an extra dimensional space. This area has no phys-rep, and is not <on> the same dimension as the player. Items are lost.
Enchantment : Items are in a holder (the bag) which is <on> the same dimension as the player. Hence, items are recoverable.




Varius wrote:

I think it is best to consider that if you have something in the quasi-extra-dimensional space via the spell, yet somehow the spell stops working and thus you no longer have access to that stuff, that you can regain access to that stuff simply by recasting the spell.



Dwayne, I disagree.
No where does Chris indicate that Recasting the Pocket Space will reallow access to the tags that were lost in the Pocket Space.
In fact he says clearly they are lost, whereas he clearly states that the contents of Bag of Holding are recoverable.
Lost does not equal recoverable in this case.

I know this whole thread has generated a lot of questions and I want to ensure that all players are using the rules in the same way.

Chris?

Cathy



Althea Chegari Von Brumbach Clan Che'garre'warre, Family Che'gari, Master Brewer
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Varius Offline
#16 Posted : Sunday, May 31, 2009 2:07:09 PM

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Cathy wrote:
Dwayne, I disagree.
No where does Chris indicate that Recasting the Pocket Space will reallow access to the tags that were lost in the Pocket Space.
In fact he says clearly they are lost, whereas he clearly states that the contents of Bag of Holding are recoverable.
Lost does not equal recoverable in this case.

I know this whole thread has generated a lot of questions and I want to ensure that all players are using the rules in the same way.

Chris?

Cathy


Yes, I realize that what I said is not what Chris said. I'm suggesting that Chris should rule the way I described it.

Sorry if that wasn't clear. I tend to rush through things, skip steps and not show all work... teachers hated that.


Dwayne
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Zhinn Offline
#17 Posted : Sunday, May 31, 2009 10:37:22 PM
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Ok, once again ... From my post above :

"A correct observation that there is no actual definition of what happens to items when one of these effects goes away.
So be it. I will define that right here. When the wizardry ends, you lose the connection to the extra-dimensional space
where the <items> are begin held. The items are lost into another dimension. I will give the benefit of the doubt -
anytime a player goes to sleep, or takes a nap, you will have the foresight to recall you items from a pocket space."


As from my last clarification post : If you go to sleep intentionally - I credit you with being smart enough to recall
any items you have stored in a pocket space.

As far as things not being lost in a pocket space : one last time - No.

Everything we do has a balance. A pro and a con.

Pocket space is a wizardry, can be cast at will, items cannot be found via a search.
If there is no drawback - then this becomes a perfect hiding spot. I am not good with that.
In effect, anyone who learns this wizardry will never lose any tagged item they claim to hide in it.
Talk about overpowered skill.

Enchantment Bag of Holding, can be given to others, items are not lost if it goes away, but it can be found via a search (if uncon.)
This has good and bad.

So, I will state one last time :

Wizardry : Items are held in an extra dimensional space. This area has no phys-rep, and is not <on> the same dimension as the player. Items are lost.
Enchantment : Items are in a holder (the bag) which is <on> the same dimension as the player. Hence, items are recoverable.



Benefits :

Wizardry version - Recastable, may not be found by a search (no rep to find).
Enchantment version - Can be passed to others, longer duration.

Drawbacks :

Wizardry version - while items cannot be taken by search, they could be lost by unplanned "sleep"
Enchantment version - items cannot be lost when duration ends, but can be taken if rendered unconcious / incapacitated.



Lastly -
1 : The rules say that you can put tags into the bags. If there is no tag, then the item will not be able to go into the bag.
2 : To access any item within a pocket space, or bag of holding, you need to spend 1 minute "at rest",
reflecting the effort to rummage around in the extra-dimensional space by "feel", trying to locate the particular item you want.
3 : As far as the Enchantment version goes - You will get castings equal to the current, upgraded enchantment rules.
(1,2,3 or 2 with 1 extra event duration). Each casting will last equal to the quality of the alchemical component used.


Varius Offline
#18 Posted : Sunday, May 31, 2009 11:10:44 PM

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Chris wrote:
Pocket space is a wizardry, can be cast at will, items cannot be found via a search.



OOOooooooooooooh......

THAT I did not realize. And THAT makes all the difference.


Totally on board now.


Dwayne
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arianhwyvar Offline
#19 Posted : Monday, June 01, 2009 12:53:15 AM
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Varius wrote:
If you got hit by "Sleep by Poison", then "Cure Poison" would end / cure the effect.
If you got hit by "Sleep by Will", then "Cure Will" would end / cure the effect.

-Chris


This is perhaps a side issue on this thread, but I think it's a pretty important one.

Chris, if the effect of 'Sleep' as you want to use it is the same as 'Stun', why can't the effect be 'Stun'? Why have a totally separate, completely non-Accelerant effect call?

I don't want to be a hardass or a jerk, and I really like the flexibility we use on things like a low-voiced obvious clarification from an NPC hooking a mod being understood by PCs to not be something the NPC is actually saying In Game -- but the one major point of being part of the Accelerant game family is that anyone who knows the core effects will know how to take any effect call they are hit with.

If you want to change the Bag of Holding or Pocket Space skills to say that any Stun effect will end them (and/or becoming unconscious through any means will end them, including damage, but that seems ridiculously harsh), as well as saying that actually sleeping will do so, please just change the skill.

If you want to differentiate between a Stun that's a Sleep effect vs a Stun that's not a Sleep effect, why not use a 'Stun by Sleep' call? (Hell, in Aralis I have what is explicitly a Sleep spell -- and the effect is 'Stun by Sleep'.) If you want to make sure that Psionic resists/cures can cure it, update the two Psi skills in question to cure any effect by Will, Psi, or Sleep.

There are ways to implement this effect in our rules without explicitly violating the core Accelerant rules by making up effects not defined in Accelerant and expecting people (including possibly weekend stuff who play other larps) to guess how to play them. It's not necessarily obvious. (Does a minute of shaking wake someone up? What about a slap in the face?)

Thanks.
Kendra
Varius Offline
#20 Posted : Monday, June 01, 2009 1:06:54 AM

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→ Kendra!


My point about 'Sleep' exactly. Thank you.

ooo... possible nifty new racial skill for elves: Resist Sleep...

I like Kendra's solution about adding the 'Sleep' trait to Psi-Cures and probably the Psi-skill named "Sleep" changing its call to "Stun by Sleep" (from "Stun by Will"). Makes sense to me.



Dwayne
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