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Myth or Fact?
Varius Offline
#1 Posted : Wednesday, May 13, 2009 1:14:26 AM

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This is meant to be a game.

You make a statement about a rule then someone replies whith whether what you stated was a Myth or a Fact.

Example: "Agony lasts 30 seconds."

Reply: "Myth. Agony lasts 10 seconds. See Chapter Three: Effects and Traits for a complete description."

See? Easy. No arguing! If you disagree, simply say so and ask that Chris post a clarification. Once one person has posted a declaration of disagreement, there is no need to post another.

I'm sure we can keep this civil.

So, here is the first one:

Myth or Fact: "You can use Great Strength to break down a locked door."

Dwayne
Assume no malice.
Assume no altruism.
ArthurMacBride Offline
#2 Posted : Wednesday, May 13, 2009 5:57:40 AM

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Myth.

Great Strength can only be used to run at full speed while carrying someone.


Myth or fact?
You can use no in-game skills while under the effects of Weakness.
Omega 377th Reef Marines
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Althea Offline
#3 Posted : Wednesday, May 13, 2009 11:00:54 AM

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Myth or fact:

It takes five minutes to disarm a virtual lock.



Myth or fact:

To disarm a virtual trap you need only spend time and spiritual stamina.
Althea Chegari Von Brumbach Clan Che'garre'warre, Family Che'gari, Master Brewer
Creater of the Best Whiskey in all the Isles
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Varius Offline
#4 Posted : Wednesday, May 13, 2009 2:53:25 PM

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Arthur MacBride wrote:
Myth or fact?

You can use no in-game skills while under the effects of Weakness.


Myth:

Rules wrote:
Weakness
Your ability to strike with melee attacks is severely weakened. You cannot deliver any called effects with your melee attacks. Weakness does not affect uncalled strikes or any other weapon skill. The Weakness effect will last until you rest for five minutes.



Althea wrote:
Myth or fact:

It takes five minutes to disarm a virtual lock.


Myth, it takes 10-60 seconds:

Rules wrote:
Pick Lock [Spiritual/Thief 4]: You may attempt to pick in-game locks. If the lock is a 'virtual' lock without a real locking mechanism, you may expend a number of Spiritual Stamina points equal to the level of the lock to automatically pick it after one minute of undisturbed role-playing. You may expend extra Spiritual Stamina points to reduce this time by 5 seconds each, to a minimum of 10 seconds. Locks that are actually locked must be picked by hand. If you are shackled, you may attempt to pick the lock on the shackles through whichever method is appropriate. If you are bound by ropes, you may escape them with ten seconds of role-playing and the expenditure of 5 Spiritual Stamina points. You may not use this skill except to slip ropes without a set of lockpicks in one hand. This skill may not be applicable to certain physical or virtual locks in special situations. Any ‘unpickable’ locks will be clearly marked as such.


Althea wrote:
Myth or fact:

To disarm a virtual trap you need only spend time and spiritual stamina.


Myth, you also need "Thieves' Tools:"

Rules wrote:
Disarm Trap [Spiritual/Thief 3]: You may attempt to disarm traps. If the trap is a 'virtual' trap without a physical trigger, you may expend a number of Spiritual Stamina points equal to the level of the trap to automatically disarm it after one minute of undisturbed role-playing. You may expend extra Spiritual Stamina points to reduce this time by 5 seconds each, to a minimum of 10 seconds. Traps with a physical trigger must be disarmed by hand. You may not use this skill without a set of thieves' tools in both hands.


Spectrum Playtest updated this skill and wrote:
Arm/Disarm Trap [Spiritual/Thief 3]: You may attempt to Arm and Disarm Traps. Arming a Trap requires you to expend a number of Spiritual Stamina* and takes 60 undisturbed seconds to do. 'Virtually' Disarming a Trap requires you to expend the same number of Spiritual Stamina*, takes 60 undisturbed seconds to do and will automatically Disarm the Trap. 'Actually' Disarming a Trap requires no Spiritual Stamina*, takes as long as it actually takes you to do but will not automatically Disarm the Trap - you must Actually Disarm the Trap yourself. You may not use this skill without a TrapKit in your possession and at least one free hand.

footnote wrote:
* An Apprentice quality Trap takes 4 Spiritual Stamina, a Journeyman quality Trap takes 6 Spiritual Stamina and a Master quality Trap takes 8 Spiritual Stamina. (This is based on the same formula as picking locks [2+2Q].) A 'Fiendish' Trap takes extra Spiritual Stamina to both Arm and Disarm both 'Virtually' and 'Actually' (see Master Bonuses).



It has also been ruled that the items "Thieves' Tools" and "Disarm TrapKit" are interchangeable.


Myth or Fact:

You cannot cast "Muses' Blessing" without a cloth.


Dwayne

This is fun AND educational!
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Fandayen Offline
#5 Posted : Wednesday, May 13, 2009 4:16:29 PM
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Myth you can not cast muses blessing without a ritual field. A ritual field can be as simple as a marked off area on the ground.
Varius Offline
#6 Posted : Wednesday, May 13, 2009 5:54:10 PM

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Do you have one for us, Jim?
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Crovel Offline
#7 Posted : Thursday, May 14, 2009 9:09:39 AM

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Quote:
Myth or Fact:

You cannot cast "Muses' Blessing" without a cloth.


Myth, you may walk the perimeter of a room and make it a ritual area providing that you do not leave it and no one else sets up a ritual area (such as dropping their cloth) inside that room.

Quote:
To cast a spell, you must first delineate a ritual space by laying down a cloth, making a shape out of rope, or otherwise clearly marking out a small area with physical items, though these items do not need to be in-game crafted items. If you do not mark out a ritual space with items, you may still delineate a ritual area by
spending one uninterrupted minute to physically mark out a space by pacing the length and breadth of a room, marking lines in the dirt, and so forth. You do not have to make any verbal comments or obvious gestures while pacing the area, but you cannot pace an area to mark it if another ritual space is active anywhere within the area you are pacing to mark.

Crovel
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Kitten Offline
#8 Posted : Thursday, May 14, 2009 11:44:45 AM

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Myth or Fact:
When maimed, you may step back out of battle and spend a certain amount of time role playing the splint, split it yourself, and return to battle, and the splint remains active through the fight.

Myth or Fact:
If you are rooted, you are rooted forever.

Myth or Fact:
If you hear a, "By My Voice," call, and cover your ears, you are no longer affected by what they are about to say that you can "no longer hear."

Myth or Fact:
"By My Voice," calls effect all who hear it, even if they're outside, or in another room from the speaker.


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Varius Offline
#9 Posted : Thursday, May 14, 2009 5:39:31 PM

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Kitten wrote:
Myth or Fact:
When maimed, you may step back out of battle and spend a certain amount of time role playing the splint, split it yourself, and return to battle, and the splint remains active through the fight.

Trick question. Some Myth, some Fact. Yes, you can step back but only for OOG safety reasons. Yes, you can splint it yourself, but only if you have at least one arm free. And yes, the Splint remains active, so long as it does not get hit again.

Kitten wrote:
Myth or Fact:
If you are rooted, you are rooted forever.

Myth:

Rules wrote:
Root
You cannot move your right foot from its spot. You may pivot on that foot, and you may move your left foot. A Root effect will last until you rest for five minutes.


Also:

Rules wrote:
Physical Skills: Other
Pull Free
[Physical/Other 5]: After thirty seconds of uninterrupted role-playing attempting to free yourself or someone else, you may call 'Cure Root' to free yourself or the target from a Root effect. Using this skill costs 6 Physical Stamina.


Kitten wrote:
Myth or Fact:
If you hear a, "By My Voice," call, and cover your ears, you are no longer affected by what they are about to say that you can "no longer hear."

PPPTTHThthhththhh! Cheeseball alert! Covering your ears does NOT negate a 'By my voice..." call. So, I say: Myth.

Kitten wrote:
Myth or Fact:
"By My Voice," calls effect all who hear it, even if they're outside, or in another room from the speaker.

Fact.

Myth or Fact:
Striking a Claw with a Maim will Maim that claw.


Dwayne
Assume no malice.
Assume no altruism.
arianhwyvar Offline
#10 Posted : Thursday, May 14, 2009 5:50:48 PM
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Varius wrote:
Kitten wrote:
Myth or Fact:
When maimed, you may step back out of battle and spend a certain amount of time role playing the splint, split it yourself, and return to battle, and the splint remains active through the fight.

Trick question. Some Myth, some Fact. Yes, you can step back but only for OOG safety reasons. Yes, you can splint it yourself, but only if you have at least one arm free. And yes, the Splint remains active, so long as it does not get hit again.


Also, you can only splint it if you have the skill to do so, like First Aid.

The limb becomes maimed again not only if it is hit again (including by uncalled damage) but also if you go unstable.

And indeed, you cannot cover your ears to avoid taking a 'By My Voice' effect. You can run, though! (Jump and the explosion won't get you!) :-)

Aaaand, just to reiterate:

Myth or fact: if you have 3 vitality, and you take a hit for 3 damage such that you exactly hit 0 vitality, you are stable.

-Kendra
Varius Offline
#11 Posted : Thursday, May 14, 2009 6:01:09 PM

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Kendra wrote:
Myth or fact: if you have 3 vitality, and you take a hit for 3 damage such that you exactly hit 0 vitality, you are stable.


Fact

Kendra wrote:
You can run, though! (Jump and the explosion won't get you!) :-)


Please elaborate?


Dwayne
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Assume no altruism.
Wolfman2006 Offline
#12 Posted : Thursday, May 14, 2009 6:01:38 PM

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Taken from the Current 5th Edition Accelerant Rules

"Claws are considered to be melee weapons and can be used to block melee attacks. Claws are not affected by Disarm. Destroy effects delivered to such weaponry will cause a Maim effect to the limb using the weapon." Also, "Maim only works on Arms and Legs" (not sure if that makes a difference or not being Claws are Body weaponry, the question is do they count as a limb?)

A Destroy effect will maim the claw, but it does not clarify or mention about tradtional maims so my guess is no?

Myth- you can hop/limb/drag on a Maimed leg
"One limb becomes useless. An arm must hang at your side and cannot be used for any game ability. A leg becomes unusable. You must go down on one knee - you cannot hop. You may crawl using your other limbs."
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Varius Offline
#13 Posted : Thursday, May 14, 2009 6:05:57 PM

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Adam wrote:
A Destroy effect will maim the claw, but it does not clarify or mention about traditional maims so my guess is no?


...Aaaand we have our first call for mediation! Yay! Chris? What say you?


Dwayne
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Assume no altruism.
arianhwyvar Offline
#14 Posted : Thursday, May 14, 2009 6:10:36 PM
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Varius wrote:
Kendra wrote:
You can run, though! (Jump and the explosion won't get you!) :-)


Please elaborate?


Dwayne


As in, when you hear the very beginning of the 'By My...', you definitely can't cover your ears, but you can try to run away from the area to get far enough away so you can't hear the call even though you're listening for it. This obviously only has a chance of working if the effect is already going off some distance away. This has come up with rituals in Aralis, which typically have a damaging 'backlash' of variable area which is modeled by several 'By My Voice' calls. So if you're some distance away, you can perceive, say, the fireball beginning to expand out from the place where people are doing the ritual, and get out of range at least before the second effect call goes off. Maybe.

Admittedly it's very unlikely someone could travel far enough to make a difference between the beginning and the rest of a single call. But physically moving to get out of the blast radius is different from artificially making yourself unable to hear something that you would otherwise have been able to hear in the place you are.

Does that make sense?

-Kendra
arianhwyvar Offline
#15 Posted : Thursday, May 14, 2009 6:14:32 PM
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Varius wrote:
Kendra wrote:
Myth or fact: if you have 3 vitality, and you take a hit for 3 damage such that you exactly hit 0 vitality, you are stable.


Fact



NO! Myth. If you go to 0 vitality from a called damage hit, you are unstable. There is no such thing as below 0. You stop at 0, and whether it was uncalled or called damage that took you below 1 determines whether you are stable or unstable.

-Kendra
Varius Offline
#16 Posted : Thursday, May 14, 2009 6:17:06 PM

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A bit, but it is a very gray area...

Right up there with stepping through a doorway just as you hear "To the room..."

*shrug* I dunno, I, myself, wouldn't do it, but I can see the rationale for it.


Dwayne
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Varius Offline
#17 Posted : Thursday, May 14, 2009 6:18:55 PM

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Kendra wrote:
NO! Myth. If you go to 0 vitality from a called damage hit, you are unstable. There is no such thing as below 0. You stop at 0, and whether it was uncalled or called damage that took you below 1 determines whether you are stable or unstable.

-Kendra


*faceplant* UG!

You got me!


Myth or Fact:

Death Strike is not a Death Effect and can not be negated by the expenditure of Karma.


Dwayne
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Assume no altruism.
JD Winterborn Offline
#18 Posted : Thursday, May 14, 2009 8:56:32 PM

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Wolfman2006 wrote:
Taken from the Current 5th Edition Accelerant Rules

"Claws are considered to be melee weapons and can be used to block melee attacks. Claws are not affected by Disarm. Destroy effects delivered to such weaponry will cause a Maim effect to the limb using the weapon." Also, "Maim only works on Arms and Legs" (not sure if that makes a difference or not being Claws are Body weaponry, the question is do they count as a limb?)

A Destroy effect will maim the claw, but it does not clarify or mention about tradtional maims so my guess is no?



Interesting... I don't have an answer but here's an additional question... A Claw represents, generally, just that. Claws, horns, talons, or teeth used to hurt the opponent.

With that in mind... If one is delivering a blow hard enough to break an arm, would that not snap the big fingernail, in theory? If so, could the critter in question still use that limb for locomotion, if not combat?

In short, should a Claw take a Maim as a Destroy, and a Destroy as a Maim?

It's not defined anywhere in the rules as I can find it...
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Thooid Offline
#19 Posted : Thursday, May 14, 2009 9:40:00 PM
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Quote:
Myth or Fact:

Death Strike is not a Death Effect and can not be negated by the expenditure of Karma.


Dwayne[/color]



FACT!!!

Death Strike is NOT a death effect. It can NOT be negated by ANY means.

This is what killed me.... several times.... God damn maro....



Myth of Fact:

A trap can kill a person inside the peace ward.
Thooid Tekiofunousha
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Althea Offline
#20 Posted : Thursday, May 14, 2009 9:40:16 PM

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Myth or Fact:

Death Strike is not a Death Effect and can not be negated by the expenditure of Karma.


Fact: Death Strike cannot be negated by the expenditure of Karma
Althea Chegari Von Brumbach Clan Che'garre'warre, Family Che'gari, Master Brewer
Creater of the Best Whiskey in all the Isles
Matriarch of the Dogrini
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