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Karmaticly energized!
Thooid Offline
#1 Posted : Sunday, May 10, 2009 9:43:45 PM
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I was curious, if someone does not have the required stamina to cast an ability, are they allowed to pop karma well adding time to your ability (this, I'm thinking, would be for a spiritual or mental skill primarly) to effectivly 'refill' your stamina pool midway through a cast? For example.. If I had a mental stamina pool of 4, and wanted to use repulsion (repel by will) which costs 7 stamina, would it be possible to start the incant, midway through imbue by karma to restore the pool, finish the incant (making it take an addition 1 second, perhaps by saying the incant slower) and be able to cast the skill, ending up with 1 mental stamina left?

The other way to do it would be to pop 2 points of karma to instantly add 4 points to the skill, but allows you to cast it without the additional one second of time.


I'm just curious, there's some skills that are really expensive to do, poolwise...
Thooid Tekiofunousha
IF Zheu is still alive and on this planet, he won't be once I find him.
Zhinn Offline
#2 Posted : Sunday, May 10, 2009 10:05:20 PM
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As per the rulebook :



Karma

Karma represents your reserves of luck and inner strength. Karma is a 'per-event’ attribute; you will start each
event with your maximum Karma, and under normal circumstances there is no way to restore spent Karma points.

You may use Karma in the following ways:

You may spend a point of Karma to substitute for up to 2 points of Physical, Mental, or Spiritual stamina when
using a skill. This can allow you to spend more stamina than your normal stamina maximum in a single skill
use. You may spend multiple points of Karma in this way for the same skill use.

You may spend a point of Karma to restore 1 point to one of your Production Refining Pools.

After spending three seconds stationary and without using any game skills, you may spend a point of Karma to
call 'Imbue by Karma' and restore your Physical, Mental, or Spiritual Stamina Pool to full.

When you are affected by a ‘Death’ effect, you may spend a point of Karma to negate the Death effect but
become Unstable instead. You must immediately start your one-minute ‘bleeding out’ count. You may not
use Karma to negate a Death Strike.

When you are about to "bleed out" from Unstable to Dead, you may spend a point of Karma to become Stable
instead.



So, the answer is no you cannot fresh a pool mid-cast / attempt, as the rules clearly state it takes
3 seconds, stationary <without using game skills>, to refresh a pool.

However, the part above that can accomplish some of what you are looking for by adding 2 stamina per
point of karma spent when attempting to use a stamina-based skill.

-Chris
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