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Splinting
Crovel Offline
#1 Posted : Saturday, May 24, 2008 7:10:45 PM

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I have a question about Splinting that perhaps we can get clarified:


Rulebook Chapter 7-Skills Page 61 Physical Skills(Other) wrote:
Splinting [Physical/Other 0]: When you receive a call of 'Imbue by Medicine', you may choose one
Maimed limb to be 'splinted'. A 'splinted' Maimed limb is still Maimed, but will function normally until it
is struck by any weapon strike or until you become unstable. If the character calling 'Imbue by Medicine'
is indicating a particular limb with their role-playing, you must choose that limb. This skill is free to all
characters. You may use this skill when suffering from a Drain or similar effect


Rulebook Chapter 7-Skills Page 69 Spiritual(Other) wrote:
First Aid [Spiritual/Other 2]: You may touch another target and call 'First Aid' while role-playing binding
their wounds. You cannot use this skill while holding or using any weapons or packets. This will halt their
bleed-out count if they are bleeding. After one minute, you may call 'Stabilize' or 'Imbue by Medicine'.
The 'Stabilize' effect stops a target's bleed-out count and makes them stable instead of unstable. The 'Imbue
by Medicine' effect will 'splint' a Maimed limb
. The time it takes to perform this skill is doubled if you are
using it on yourself. You must have at least one usable arm to perform this skill at all. Using this skill has
no Stamina cost, but the user may expend any number of Spiritual Stamina points to decrease the time it
takes by five seconds per Stamina point spent.


So my read on these skills means that Splinting is not "something anybody can do" but instead something that can only be done by someone with First Aid, and that the free skill "Splinting" is a skill that simply allows the Imbue by Medicine effect of First Aid to work on you. So somone without Splinting is someone who has a strange bone structure that can't simply be splinted instead it needs to be "Cure Maim"ed. Am I correct in my interpetation?

The reason I ask is that there are a lot of people playing it as: Splinting (The free skill) gives you the ability to fix someone's limb, so basically with a minute count anyone and everyone can put a splint in.
Crovel
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Zhinn Offline
#2 Posted : Saturday, May 24, 2008 8:12:39 PM
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I think the intent was to allow anyone the ability to temporarily fix a maimed limb,
rather than have a player stuck with a maimed limb for a long period of time due to
a healer not being availible.

I have always known the skill "Splinting" to allow you to splint a maimed limb.
The caveat, of course, being that it is not a heal - if you take any hit to that limb
before it is properly healed, the splint is broken and the maim effect returns.

Kendra, can you give any input here ?

Is this just poorly written, or have we been playing this rule incorrectly for 2 years ?? Anxious

Thooid Offline
#3 Posted : Saturday, May 24, 2008 11:47:25 PM
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I know I'm not a rules expert, but the way I'm reading the rule, Crovel is correct. Splinting will NOT give you the ability to splint, but rather to be splinted. Personally.. I think this is a dumb way to do it.. I really hope it's changed to 'splinting allows you to splint someone'
Thooid Tekiofunousha
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Crovel Offline
#4 Posted : Sunday, May 25, 2008 12:04:35 AM

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Thooid wrote:
I know I'm not a rules expert, but the way I'm reading the rule, Crovel is correct. Splinting will NOT give you the ability to splint, but rather to be splinted. Personally.. I think this is a dumb way to do it.. I really hope it's changed to 'splinting allows you to splint someone'


Well, in all respect, this way makes a lot more sense then the way we've been using it. Splinting a broken limb is not something easily done correctly. First aid means that you know about the body and how to fix it, it makes sence that someone skilled in first aid would know how to splint correctly.
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ArthurMacBride Offline
#5 Posted : Sunday, May 25, 2008 8:40:43 AM

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I think the way described makes sense. I think that is by and large how I have seen it played... Maimed limbs being splinted by another party. I have splinted my own, but I have first aid. (Before this is deemed impossible, think of many action / drama movies where the hero, with munch clenching of teeth and anguished noises, fixes himself up before limping off to batlle once more...)
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Zhinn Offline
#6 Posted : Sunday, May 25, 2008 8:43:27 AM
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Am checking with Kendra on this, to see if she remembers what the original intent was ...
Starn Offline
#7 Posted : Sunday, May 25, 2008 2:58:33 PM
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My memory of it was that the rules could not be changed but amended. Meaning while the first aid skill could not be changed to include splinting a limb, a new skill could be added to allow the recipient to "proc"(recieve) a free mend limb when they recieve the effect of the first aid skill.

I also remember something around the old boards granting reduced time for first aid skill use by spending spirit pool.

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Varius Offline
#8 Posted : Sunday, May 25, 2008 3:05:24 PM

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Regardless of what the exact wording of the published skill is, I believe the intent was to allow anyone to be able to splint someone else's limb in an emergency. Otherwise you all would be dragging your sorry butts across the muddy field on hands and knees for hours at a time.

Think about it: buying a skill that allows you to be splinted by someone who has the first aid skill? that's ludicrous. The skill would be called "Splintable."

I know! Let's make everyone have to buy a zero point skill for each and every skill to be able to affect them! The smart people won't buy any of them so that they can walk around with full immunity to everything.

This is a no-brainer, folks. The wording is off, is all. This skill (IMO) is supposed to give everyone the extreme basics of half assed minimal first aid without having to expend XP on it.

Dwayne
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Crovel Offline
#9 Posted : Sunday, May 25, 2008 4:09:00 PM

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Varius wrote:


This is a no-brainer, folks. The wording is off, is all. This skill (IMO) is supposed to give everyone the extreme basics of half assed minimal first aid without having to expend XP on it.



But it's not half-assed or the extreme basics, it's such a good splint that you can go out and run and battle on the splint without any penatly, you limb is basically as good as new until the splint is destroyed by a weapon strike. For reference http://www.armystudyguide.com/content/powerpoint/First_Aid_Presentations/splint-a-suspected-fractu-2.shtml leads to instructions on how to do a real life "field splint" as you can see it's not so easy that anybody could do it, which is what a 0 level skill is supposed to be.
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arianhwyvar Offline
#10 Posted : Sunday, May 25, 2008 9:13:33 PM
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Crovel is correct.

The Isles rules for Maims and splinting were based on the Maim and splinting rules in Aralis 2. The Aralis 2 rules have had considerable refining over the last several years, and may have clearer explanations than the Isles rules for this topic. See the skills 'Walking Wounded' and 'First Aid' on the page http://www.aralis.net/skills.html.

First Aid is necessary in order to splint someone's limb (including your own), just as First Aid is necessary to Stabilize someone to keep them from bleeding out.

You cannot split someone unless you have First Aid.

(Please don't complain about how this is unfair and anyone should be able to splint a broken limb so that it's fully usable. First Aid is a cheap and highly useful skill. It's like Basic Combat: don't argue that anyone should be able to hit someone and hurt them; just spend the tiny amount of points for the IG capability, or don't.)

I highly recommend changing the name of the 0 pt skill to something less confusing, though; I agree that 'Splinting' makes it sound like an active ability. It really means 'Splintable'.

The reason a 0 pt skill is necessary has to do with arcane issues of Accelerant-compliance. The rule for Accelerant games is that anyone should be able to come in and staff with only system knowledge of the core rules. Therefore, you can't require NPCs to know that in Isles, a call of 'Imbue by Medicine' will make their maimed limb usable under certain circumstances. You can use 0 point skills as a hack to allow global system rules that apply to all PCs even though they are not standard to all Accelerant games. Aralis 2 uses quite a few of these; perhaps a clearer example is the 'Survival Instinct' skill, which allows you to run away if suffering from a 'Drain by Fear'. Accelerant rules say when drained you can't run; the A2 free skill allows a PC ability to override the standard rules.

I hope that clears things up.
arianhwyvar Offline
#11 Posted : Sunday, May 25, 2008 10:26:33 PM
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To clarify a little more, the 0 point skill is to override the Accelerant core rules that describe the effect of Maim (arm cannot be used for any game ability, must go down on one knee...). The 0 point skill is a special ability that says if you have received an Imbue by Medicine, you can use the limb as normal despite it still being Maimed, until the limb is struck again or you go unstable.
Varius Offline
#12 Posted : Sunday, May 25, 2008 10:27:08 PM

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First: I agree that, if the skill does not allow PC A to temporarily fix PC B's Maimed Limb then the skill should not be called "Splinting."

Second: I think "Inbue by Medicine" is a very vague and completely non-descriptive confusing call.

Third: I don't think that there is a "Temproarily" afix in the Accelerant system that could be added to the call "Cure Maime by Medicine" so I don't see "Temporarily Cure Maim by Medicine" hapening any time soon.

Fourth: Because of my third point, I think that being able to temporarily cure a Maim with First Aid should be removed from the Isles.

Fifth: Thank you Kendra, I agree with much of what you said.


Dwayne
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arianhwyvar Offline
#13 Posted : Sunday, May 25, 2008 10:36:18 PM
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Removing the ability to splint maims would be an enormous change to the balance of skills. And frankly, would make maims ridiculously damaging -- it is a permanent effect, not one that can be rested off.

There's no need for temporary anything. Cure <effect> has a defined effect: it removes the <effect> trait. Thus, splinting cannot be a 'Cure' call. If you have a suggestion for an alternate Accelerant-legal call for the effect of splinting, by all means make it. But I think people are smart enough to learn what 'Imbue by Medicine' means.
Crovel Offline
#14 Posted : Sunday, May 25, 2008 11:01:31 PM

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What about something like this

First Aid [Spiritual/Other 2]: You may touch another target and call 'First Aid' while role-playing binding
their wounds. You cannot use this skill while holding or using any weapons or packets. This will halt their
bleed-out count if they are bleeding. After one minute, you may call 'Stabilize' or 'Imbue Splinted by Medicine'.
The 'Stabilize' effect stops a target's bleed-out count and makes them stable instead of unstable. The 'Imbue
Splinted by Medicine' effect will give a character who is suffering from the "Maim" effect the trait "Splinted" which means that the Maimed limb will become usable until that character is struck again by a physical strike on that limb, or becomes unstable. Curing the Maimed limb (by magic or some other means) also removes the Splinted trait.
The time it takes to perform this skill is doubled if you are using it on yourself. You must have at least one usable arm to perform this skill at all. Using this skill has
no Stamina cost, but the user may expend any number of Spiritual Stamina points to decrease the time it
takes by five seconds per Stamina point spent.

So we make Splinted a Trait (since those can change from game to game), and we have the First Aid'er Imbue that trait onto the person. Since it's up to the person giving a trait (Through Inflict or Imbue) to explain the trait through a card or through an IG method this leaves it up to the first aider to explain it to someone who doesn't know what it means yet.

Example:
Fighter: "Dammit, my leg, help me"
Mage: "Well I'm kind of tired right now, but I could put a splint on it."
Fighter: "Whatever, just get me walking again"
Mage leans over and performs first aid then says, "Imbue Splinted by Medicine"
Fighter: "What did you do to me?"
Mage: "Well it's kind of crude but I put a splint on it, just be careful the next time the leg gets struck it will be broken again, come back and see me in 5 minutes, so I can fix you up right"
Fighter: "Gee thanks a lot, I owe ya one"

--Vinnie
Crovel
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arianhwyvar Offline
#15 Posted : Sunday, May 25, 2008 11:36:46 PM
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Crovel wrote:
The 'Imbue
Splinted by Medicine' effect will give a character who is suffering from the "Maim" effect the trait "Splinted" which means that the Maimed limb will become usable until that character is struck again by a physical strike on that limb, or becomes unstable. Curing the Maimed limb (by magic or some other means) also removes the Splinted trait.


The only potential issue I see with that is it seems to imply that the 'Splinted' trait would mean all your limbs can be used as normal. That is not the case: splinting applies only to the splinted limb. And if the trait 'Splinting' were imbued, but then the limb was struck, you would be in a situation where the 'Splinted' trait had no meaning -- you may have the trait, but your limb is not currently splinted, and cannot be used until it's splinted again. You can't easily say "in that case the Splinted trait goes away again", because you could have two Maimed limbs, where one was splinted and one was not.

I do see how it would make the Imbue call sound more descriptive, though. Could it work equally well to just say "Imbue by Medicine -- I'm splinting your arm"?
Crovel Offline
#16 Posted : Monday, May 26, 2008 8:41:05 AM

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arianhwyvar wrote:
Crovel wrote:
The 'Imbue Splinted <limb> by Medicine' effect will give a character who is suffering from the "Maim" effect the trait "Splinted" for the limb indicated in the verbal, which means that the Maimed limb will become usable until that character is struck again by a physical strike on that limb, or becomes unstable, either action will make the Splinted trait goes away for that particular limb]. Curing the Maimed limb (by magic or some other means) also removes the Splinted trait.


I do see how it would make the Imbue call sound more descriptive, though. Could it work equally well to just say "Imbue by Medicine -- I'm splinting your arm"?


Either that, or Imbue Splinted <limb> by Medicine and then add more detail about the Trait going away, I made the changes above.
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Thooid Offline
#17 Posted : Tuesday, May 27, 2008 12:18:13 PM
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Crovel wrote:

Rulebook Chapter 7-Skills Page 69 Spiritual(Other) wrote:
First Aid [Spiritual/Other 2]: You may touch another target and call 'First Aid' while role-playing binding
their wounds. You cannot use this skill while holding or using any weapons or packets. This will halt their
bleed-out count if they are bleeding. After one minute, you may call 'Stabilize' or 'Imbue by Medicine'.
The 'Stabilize' effect stops a target's bleed-out count and makes them stable instead of unstable. The 'Imbue
by Medicine' effect will 'splint' a Maimed limb. The time it takes to perform this skill is doubled if you are
using it on yourself. You must have at least one usable arm to perform this skill at all. Using this skill has
no Stamina cost, but the user may expend any number of Spiritual Stamina points to decrease the time it
takes by five seconds per Stamina point spent.



(De)emphasis mine. This should be clarified at the beginning of next event. I've seen many people first-aiding someone who's being healed, well fighting off something with their 'free hand'
Thooid Tekiofunousha
IF Zheu is still alive and on this planet, he won't be once I find him.
Crovel Offline
#18 Posted : Tuesday, May 27, 2008 12:52:14 PM

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Thooid wrote:
Crovel wrote:

Rulebook Chapter 7-Skills Page 69 Spiritual(Other) wrote:
First Aid [Spiritual/Other 2]: You may touch another target and call 'First Aid' while role-playing binding
their wounds. You cannot use this skill while holding or using any weapons or packets. This will halt their
bleed-out count if they are bleeding. After one minute, you may call 'Stabilize' or 'Imbue by Medicine'.
The 'Stabilize' effect stops a target's bleed-out count and makes them stable instead of unstable. The 'Imbue
by Medicine' effect will 'splint' a Maimed limb. The time it takes to perform this skill is doubled if you are
using it on yourself. You must have at least one usable arm to perform this skill at all. Using this skill has
no Stamina cost, but the user may expend any number of Spiritual Stamina points to decrease the time it
takes by five seconds per Stamina point spent.



(De)emphasis mine. This should be clarified at the beginning of next event. I've seen many people first-aiding someone who's being healed, well fighting off something with their 'free hand'


I agree, I actually had someone(forget who, and I wouldn't name names even if I did remember) come to me with a body that they had been crossing the field with and said, "I've been first aiding them as I carried them", I had to let the body know it was dead unfortunately.
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Salvadore Offline
#19 Posted : Tuesday, May 27, 2008 3:18:33 PM
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I have to say that this is very confusing. I'm glad I don't play a heavy combatant!

Its supposed to be a system designed to be light on rules, to let people not have to think about rules while playing it. To allow themselves greater immersion.

What this needs to be is rolled into the skill First aid, and let the person doing the skill make the distinction. Not a separate skill on the card that so many are obviously confused about!

Also in the rule book, I see references to something called void. What is it? I've only NPC'd Madrigal a few times and I still don't know what it is.
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Crovel Offline
#20 Posted : Tuesday, May 27, 2008 4:27:20 PM

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Salvadore wrote:
I have to say that this is very confusing. I'm glad I don't play a heavy combatant!

Its supposed to be a system designed to be light on rules, to let people not have to think about rules while playing it. To allow themselves greater immersion.

What this needs to be is rolled into the skill First aid, and let the person doing the skill make the distinction. Not a separate skill on the card that so many are obviously confused about!

Also in the rule book, I see references to something called void. What is it? I've only NPC'd Madrigal a few times and I still don't know what it is.


It actually doesn't exist in our game, but it works a lot like our Karma. I know they use it to either boost stamina-like pools when they need it, or they can use it to refresh those same pools. I believe you wouldn't have seen it as an NPC because it's a PC thing....I dunno for sure though.
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