The Isles
Welcome Guest Search | Active Topics | Log In | Register

2 Pages12>
Tag as favorite
IMPORTANT RULES ADDNEDA - PLEASE READ
Zhinn Offline
#1 Posted : Sunday, June 06, 2010 9:35:57 PM
Rank: Advanced Member

Medals:

Joined: 4/14/2008
Posts: 380

Thanks: 0 times
Was thanked: 9 time(s) in 5 post(s)
Hey folks :

It has been brought to my attention that some of the frustration of our NPC's at PC's supposedly not taking maims
may be coming from the fact that some of our players have physical limitations that have them not want to
fall to the ground over and over again.

Alright.

We talked about this at our plot meeting, and are going to PLAYTEST the following options :

LEG MAIM
If you have a physical condition that makes falling to the ground on a leg main unacceptable,
you may instead take the effects of "Agony" and "Root". The Agony effect should be role-played
by having one hand on the maimed leg at all times. This lets others know that you have indeed
taken the effect of the maim - and are opting to not fall to the ground.

In game terms, this means, you may not move from that spot, and may not take offensive actions.
These effects will be removed if you are healed of the maim or are splinted.
These two combined effects are more restrictive than falling to the ground -
but we do not want to encourage this option - simply giving it as an option if you need it.

It is possible to defend yourself while on the ground, but much harder. However, you can
still attack while on the ground. The aspects we had to work around were how do we allow
someone to remain standing but not allow them to abuse the fact that they are still on thier feet.
As far as we can see, this is our best option.

SLAM
The effects of a SLAM are that you are supposed to take 3 steps back, and fall to the ground.
Once both shoulders have touched the ground, you may get up. We estimate that this action would
take approx. 6-8 seconds for someone to accomplish. If you have a physical condition that makes this
a hardship, we will allow you to take 3 steps backwards, and then take the effect of "Quick Drain".
Your hands should be by your sides for the 10 seconds you are drained.

Again, the effects of the drain for 10 seconds is probably much worse that if you actually
took the fall-to-the-ground option, but it does give an option if needed.

=============================================================================================

We understand that we do have people who are a bit older, or have bad knees, and this is an attempt
to balance out some game mechanics with some real-world considerations for our players.

If there are any other effects that people are having a hard time with,
please e-mail me with your concerns.

All of this being said, we are a "Live Action" game, and I trust that these options will be
taken and used in the spirit they are offered - Please do not abuse our trust.

-Chris H.
G.M. - The Isles, Asylum
1 user thanked Zhinn for this useful post.
Merana on 6/10/2010
Varius Offline
#2 Posted : Monday, June 07, 2010 2:09:34 AM

Rank: Advanced Member

Medals:

Joined: 5/2/2008
Posts: 1,060
Location: NH

Thanks: 1 times
Was thanked: 1 time(s) in 1 post(s)
as someone who is beginning to feel his age and severly regretted the quick drop to a knee in the middle of a battle - for days, I applaude these efforts on our behalf.

Thank you.


Dwayne
Assume no malice.
Assume no altruism.
Ceradaya Offline
#3 Posted : Tuesday, June 08, 2010 7:50:36 AM

Rank: Advanced Member

Medals:

Joined: 9/24/2008
Posts: 189

Thanks: 6 times
Was thanked: 1 time(s) in 1 post(s)
Thanks for the options from someone who isn't always able to drop to the ground. I will, however have to work on being able to drop even more, as the option for maim would leave me unable to defend myself if my leg were hit. The hazards of wielding a polearm.

JD Winterborn Offline
#4 Posted : Tuesday, June 08, 2010 10:25:22 AM

Rank: Advanced Member

Medals:

Joined: 5/7/2008
Posts: 144

Thanks: 1 times
Was thanked: 1 time(s) in 1 post(s)
Zhinn wrote:

LEG MAIM
If you have a physical condition that makes falling to the ground on a leg main unacceptable,
you may instead take the effects of "Agony" and "Root". The Agony effect should be role-played
by having one hand on the maimed leg at all times. This lets others know that you have indeed
taken the effect of the maim - and are opting to not fall to the ground.

Just to make sure I have this right - This Agony effect is as standard, meaning in 10 seconds I'm still Rooted but may attack? Or is this a constant Agony (Blocking only) till the leg's fixed?

Also, the leg-grab... truly hoses everyone who wields 2-handed weapons or Polearms... while being very little penalty if any at all to the one-hander's.

What did we ever do to you?

The other answer I hear is "Well then, carry a one hander for backup..." Sure. You gonna give me all the parts I need for that, too? Yeah, good luck with that.

The other option I see, is to allow us 2-handers our weapons and require roleplay, obviously favoring the dinged leg. Add that to the Root, and it should do.

Omega 377th
Heavy Weapons
"All I ask of a firearm is that it be reliable, accurate... and capable of dropping a god at 500 meters."
ArthurMacBride Offline
#5 Posted : Tuesday, June 08, 2010 12:55:29 PM

Rank: Advanced Member

Medals:

Joined: 5/12/2008
Posts: 381

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
Going to have to agree with JD on this one...

been wounded (read maimed) often in battle and using my polearm helped keep my unlovely carcass more or less intact...

even if Agonied, I could still defend myself - this game mechanic wipes that option right off the board.
Omega 377th Reef Marines
Lance Corporal

"Here's to women, whiskey, and war..."
-The Whiskey Bards


Althea Offline
#6 Posted : Tuesday, June 08, 2010 1:28:23 PM

Rank: Advanced Member

Medals:

Joined: 4/16/2008
Posts: 157

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
Quote:
In game terms, this means, you may not move from that spot, and may not take offensive actions.



This penalizes all fighting styles regardless of packet, one handed or two handed wielders for offensive maneuvors. Yes, it does have a heavier penalty for 2H wielders (bow included) on defense, I think that if I am down with maim or slam with my bad back, somehow I do not think that I would be so good at defending myself anyways.

As a card carrying member of the bad back club, I would probably use this option if needed and like most others, try not to use it as it is more restrictive.

Thank you for think of us and providing an alternative to causing more hurt to our already injured bodies.

Cathy
Althea Chegari Von Brumbach Clan Che'garre'warre, Family Che'gari, Master Brewer
Creater of the Best Whiskey in all the Isles
Matriarch of the Dogrini
Guardian, Merchant's Guild
Fagin Offline
#7 Posted : Tuesday, June 08, 2010 4:38:12 PM
Rank: Advanced Member

Medals:

Joined: 4/30/2008
Posts: 76

Thanks: 0 times
Was thanked: 1 time(s) in 1 post(s)
Ladies and Gentlemen,

The main philosophy of the Accelerant system is to keep the game flowing smoothly without interruption. We must balance this against the safety of all who play our game, and therefore have made many rules adaptations and take precautions (such as the option of remaining a Townsperson, and the 'safe area' of the Peace Ward) to ensure the safety and relative comfort of those who play our game.

The rules addendum which you see above was discussed at length by Isles Staff, using precious time we could have used to plan your collective and singular doom. It is intended to add an option for those who can not (for whatever reason) comfortably and safely follow the standard combat rules set forth in our manual.

If you are not comforable with this rules-option, may I humbly suggest that next time you are struck by one of these effects, simply follow the standard rules.

Thank you.
1 user thanked Fagin for this useful post.
Merana on 6/10/2010
Jesus Rodriguez Offline
#8 Posted : Tuesday, June 08, 2010 6:47:22 PM

Rank: Advanced Member

Medals:

Joined: 5/12/2008
Posts: 312
Location: Oshkosh wi

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
It Dosnt "penalize" anyone. If you don't like the option don't use it.

Simple as that.
It's just a game.
Zhinn Offline
#9 Posted : Tuesday, June 08, 2010 7:39:25 PM
Rank: Advanced Member

Medals:

Joined: 4/14/2008
Posts: 380

Thanks: 0 times
Was thanked: 9 time(s) in 5 post(s)
JD Winterborn wrote:
Zhinn wrote:

LEG MAIM
If you have a physical condition that makes falling to the ground on a leg main unacceptable,
you may instead take the effects of "Agony" and "Root". The Agony effect should be role-played
by having one hand on the maimed leg at all times. This lets others know that you have indeed
taken the effect of the maim - and are opting to not fall to the ground.

Just to make sure I have this right - This Agony effect is as standard, meaning in 10 seconds I'm still Rooted but may attack? Or is this a constant Agony (Blocking only) till the leg's fixed?

Also, the leg-grab... truly hoses everyone who wields 2-handed weapons or Polearms... while being very little penalty if any at all to the one-hander's.

What did we ever do to you?

The other answer I hear is "Well then, carry a one hander for backup..." Sure. You gonna give me all the parts I need for that, too? Yeah, good luck with that.

The other option I see, is to allow us 2-handers our weapons and require roleplay, obviously favoring the dinged leg. Add that to the Root, and it should do.




The Agony effect is until you are cured of the maim, or get a splint
(which technically cures you of the maim - altho not permenantly)

If you are not actively defending yourself, you should keep a hand on
the maimed leg - as a sign that you are in fact taking the effect.
If you are wielding a 2H weapon, you may wield it with both hands -
just make sure to keep a hand on the maimed leg when you are not
engaged. It lets the NPC's know your status.

The reason I put this out here now, long before the Fall sessions,
was to see what people would say - and what holes people would poke
in the idea.

The intent was / is to try and be considerate of folks -
not my intention to screw anyone over.

-Chris
2 users thanked Zhinn for this useful post.
Merana on 6/10/2010, JD Winterborn on 6/11/2010
Zhinn Offline
#10 Posted : Tuesday, June 08, 2010 7:47:27 PM
Rank: Advanced Member

Medals:

Joined: 4/14/2008
Posts: 380

Thanks: 0 times
Was thanked: 9 time(s) in 5 post(s)
Here is the tricky issues, as I see them, with this option :


By allowing someone to remain standing, not falling to the ground
as you should, it leaves you in a far better position to defend yourself.
Even more so if you are carrying a 2H weapon. Agony only stops you
from making attacks. You still defend normally.

Given a choice between being on the ground defending myself,
or being rooted and defending myself -
I'll take the root effect all day long.

There was a lot of discussion about this, and how to make it work.
If I find that people are not falling to the ground who <should> be
falling to the ground - I will recind this ruling. If my NPC's are
playing by the book, I expect you all to do your best as well.

-Chris


Varius Offline
#11 Posted : Tuesday, June 08, 2010 11:33:01 PM

Rank: Advanced Member

Medals:

Joined: 5/2/2008
Posts: 1,060
Location: NH

Thanks: 1 times
Was thanked: 1 time(s) in 1 post(s)
My God, what a bunch of whiners!

Look, I'm as old, fat, slow & broken as just about anyone out there. Remember that West Virginia shaped bruise that went from my shoulder blades to my upper thigh a couple of years ago from a very bad spill at Isles? I still feel it. My knees are all busted up, my hips are creaky as hell, my back still goes into spasm when I frikkin sneeze, I'm fatter and more out of shape than I have ever been AND I'm older than 95% of the PCs!

No one is getting 'hosed' by this idea. Why? Because, as Dave pointed out, you DON'T have to follow it. Just follow the regular rules!

As for the two handed issue, Chris addressed it his way, but, had I read the posts before he did, my suggestion would have been either "Suck it up" or "allow one handed defense with a two handed weapon."

For the record, you've all seen me wield two weapon, single weapon and two handed weapons. So, I am in no way speaking out of turn on that subject.

Y'wanna use your Two Hander? Drop to one knee.

Y'wanna crawl away? Hit the dirt.

Oh, and these two effects (root and agony together) are meant to be an alternate to the normal requirement of Maim: dropping to the ground. Therefore, any logical mind would assume that they would otherwise follow Maim's other requirements when it comes to Splinting, duration of the effect (until slpinted or "cure maimed" for those who forgot) and such. So, yeah, the Agony and Root stay until you either get the Maim fixed or switch to the regular Maim requirement of dropping (at least to one knee). And I certainly hope no one has the silly idea that they can "Cure Root" or whatever with "Pull Free" when Maimed.

I'm Captain Loophole and even I know that this is not a rule to be raped. It is a courtesy to those of us who may need it and should be seen as such. It's a favor, not an curse.

Okay, I'm a bit grumpy. Sorry if I came off all hostile and shit but, I meant what I wrote. I coulda been nicer.

Dwayne
Assume no malice.
Assume no altruism.
1 user thanked Varius for this useful post.
Merana on 6/10/2010
Ceradaya Offline
#12 Posted : Wednesday, June 09, 2010 8:01:22 AM

Rank: Advanced Member

Medals:

Joined: 9/24/2008
Posts: 189

Thanks: 6 times
Was thanked: 1 time(s) in 1 post(s)
You're right....you did come across hostile.

Thank you Chris for the clarification.

Brian, you left out an option. Don't play.
Ceradaya Offline
#13 Posted : Wednesday, June 09, 2010 8:01:28 AM

Rank: Advanced Member

Medals:

Joined: 9/24/2008
Posts: 189

Thanks: 6 times
Was thanked: 1 time(s) in 1 post(s)
You're right....you did come across hostile.

Thank you Chris for the clarification.

Brian, you left out an option. Don't play.
ArthurMacBride Offline
#14 Posted : Wednesday, June 09, 2010 8:01:54 AM

Rank: Advanced Member

Medals:

Joined: 5/12/2008
Posts: 381

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
I am going to publicly extend an "oops, I could have paid more attention, my bad" to all parties concerned.

It's at this point I will ask if I have been playing Maim correctly - when a leg is Maimed, I have dropped to one knee.


No - as Brian noted, you are playing it correct Rob.
When I say 'fall to the ground' I am not being perfectly
clear. You need to go down to a knee if you are leg-maimed.
You are not allowed to "hop" or balance on one leg.

You've been playing it correctly,
my descriptors are not ideal.

-Chris
Omega 377th Reef Marines
Lance Corporal

"Here's to women, whiskey, and war..."
-The Whiskey Bards


Fagin Offline
#15 Posted : Wednesday, June 09, 2010 12:21:05 PM
Rank: Advanced Member

Medals:

Joined: 4/30/2008
Posts: 76

Thanks: 0 times
Was thanked: 1 time(s) in 1 post(s)
1.) While quitting the game and looking for another one as accomidating as The Isles: Asylum is certainly a path one might take, my text above was intended to offer a positive alternative to those who were opposed to the above rules addendum whom were also able to safely and cofortably follow the 'standard' call's physical RP effect. I did not in any way mean to offend anyone, able-bodied or otherwise. If this well-intentioned attempt to save our players pain, and our NPCs frustration is enough to drive a player from our game, perhaps we have a great deal more to discuss than simple rules addenda like this one.

2.) Correct.
Under the Isles standard rules when a limb is struck with a Maim, that limb is useless for all in-game skills. In the case of a Maimed leg, one must go down on one knee. A character so affected may crawl with thier other limbs, if they so desire.
Varius Offline
#16 Posted : Wednesday, June 09, 2010 5:56:13 PM

Rank: Advanced Member

Medals:

Joined: 5/2/2008
Posts: 1,060
Location: NH

Thanks: 1 times
Was thanked: 1 time(s) in 1 post(s)
Ceradaya wrote:
You're right....you did come across hostile.

Thank you Chris for the clarification.

Brian, you left out an option. Don't play.


Boo hoo!

The rest of y post is also right.

I'll only apologize for the tone. Everything else is absolutely correct and true.

This is a FAVOR to those of us who may need it.

I get a kick out of people who react to favors with whining about said favor not being good enough. And that's how I saw this. Someone was trying to do others a favor and the others just whined about how they were getting screwed.

And you are right, too. Quitting is a viable option.

Dwayne
Assume no malice.
Assume no altruism.
Varius Offline
#17 Posted : Wednesday, June 09, 2010 5:58:00 PM

Rank: Advanced Member

Medals:

Joined: 5/2/2008
Posts: 1,060
Location: NH

Thanks: 1 times
Was thanked: 1 time(s) in 1 post(s)
Ceradaya wrote:
You're right....you did come across hostile.

Thank you Chris for the clarification.

Brian, you left out an option. Don't play.


Boo hoo!

The rest of y post is also right.

I'll only apologize for the tone. Everything else is absolutely correct and true.

This is a FAVOR to those of us who may need it.

I get a kick out of people who react to favors with whining about said favor not being good enough. And that's how I saw this. Someone was trying to do others a favor and the others just whined about how they were getting screwed.

And you are right, too. Quitting is a viable option.

Dwayne
Assume no malice.
Assume no altruism.
markesh Offline
#18 Posted : Wednesday, June 09, 2010 9:12:39 PM

Rank: Advanced Member

Medals:

Joined: 6/16/2008
Posts: 133
Location: For TIPS, please contact c/o 'metawombat'

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
Ancient 'Dirtside' hierophants agree - be nice, y'all.

πᾶς λόγος σαπρὸς ἐκ τοῦ στόματος ὑμῶν μὴ ἐκπορευέσθω, ἀλλὰ εἴ τις ἀγαθὸς πρὸς οἰκοδομὴν τῆς χρείας, ἵνα δῷ χάριν τοῖς ἀκούουσιν.


إِنَّ الْإِنْسَانَ لَفِي خُسْر ٍ
إِلَّا الَّذِينَ آمَنُوا وَعَمِلُوا الصَّالِحَاتِ وَتَوَاصَوْا بِالْحَقِّ وَتَوَاصَوْا بِال

יֵשׁ בּוֹטֶה, כְּמַדְקְרוֹת חָרֶב; וּלְשׁוֹן חֲכָמִים מַרְפֵּא.
Superintendent of Operations & President
New Avinnia & Western Railway Company

The most important object of States, and of both external and internal Trade, is to create a need for the construction and management of Rail Roads.

- with apologies to Thomas Tredgold
Charter of the British Institution of Civil Engineers
Fagin Offline
#19 Posted : Wednesday, June 09, 2010 10:45:01 PM
Rank: Advanced Member

Medals:

Joined: 4/30/2008
Posts: 76

Thanks: 0 times
Was thanked: 1 time(s) in 1 post(s)
Lapsed Roman Catholics such as myself call that Proverbs 12:18, but we stole that book from our parent religion. Classy and to the point, Mr. Allen.

--->---------
Brian
markesh Offline
#20 Posted : Thursday, June 10, 2010 4:26:24 AM

Rank: Advanced Member

Medals:

Joined: 6/16/2008
Posts: 133
Location: For TIPS, please contact c/o 'metawombat'

Thanks: 0 times
Was thanked: 0 time(s) in 0 post(s)
Brian's 'research results' have been sent to him by PM. :) MsR/DWA
Superintendent of Operations & President
New Avinnia & Western Railway Company

The most important object of States, and of both external and internal Trade, is to create a need for the construction and management of Rail Roads.

- with apologies to Thomas Tredgold
Charter of the British Institution of Civil Engineers
Users browsing this topic
Guest
2 Pages12>
Tag as favorite
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

YAFPro Theme Created by Jaben Cargman (Tiny Gecko)
Powered by YAF | YAF © 2003-2009, Yet Another Forum.NET