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Diagnose Species?
Brose Offline
#1 Posted : Monday, October 26, 2009 9:53:03 PM

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All right... If any event pointed out the importance of telling animals apart it was this one. :o)
Can anyone from plot help me out? What is the the proper call to have NPC's let us know the species and age of the creatures they're playing? Do you need to be a Hunter/Herder to make the Diagnose call? Do you have to touch the creature with a packet before being able to call it?
Thanks!

-Brose
arianhwyvar Offline
#2 Posted : Monday, October 26, 2009 11:33:31 PM
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Something to throw into the mix...originally when working on the rules, we had discussed letting people with appropriate scholar skills make a call 'I examine you' (rather like 'I search you') to get just this sort of useful information that might not be immediately obvious, but that someone with the appropriate knowledge could reasonably determine. That would be another way to let scholar skills actually come up more often in a useful fashion.

-Kendra
Fagin Offline
#3 Posted : Tuesday, October 27, 2009 12:07:29 AM
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I am reasonably sure I can field this one ex cathedra.

Steve's question is part of a larger problem created by The Isles: Asylum's (TIA) 'Accelerant Based' rules system.

The short answer is: No, by the letter of the current TIA rules, you can not divine what type of creature a given beastie is. If it is not obvious, I would like to apologize for my part in the confusion. Monster Camp as a whole tries _very_ hard to maintain makeup, costuming, and mannerism for all NPC roles.

The long answer is a great deal more complicated.
TIA, is (as I mentioned) BASED upon the Accellerant Rules System. If you've seen their base document (it is incoroporated into the rules set of every game using the system, including ours) you will notice that it is a sparse skeleton largely concearned with the 'big picture' of Rules of Etiquette, Trait types, and Effects.

There are no skills in the core system.

While it might have been intended that TIA have some way to 'diagnose game' or 'expose beastie', etc., there presently is none. No one has stepped forward to attmept to research one, either.

While this is not the proper forum to do so, I propose that the relevant skills (Hunter/Herder, Tracking, School of Land, etc) be upgraded with the ability to touch a packet to any non-humanoid creature and call 'diagnose family' or 'diagnose species', both of which all NPCs at TIA have.

School of Man could also be upgraded to include 'diagnose tribe' under the same conditions, and so on.

In short, I agree with Kendra - who cleverly answered quicker than I could. Must be all those evil codes we send her. :)

But to clarify further, the animals and psionic beasts seen during TIA 2009 were:

Coydo (only event 4) (As Brose has recorded)
Dire Wolves (New in 2008; Ranvir-related)
Ebrevoor (As Brose has recorded)
Faulkier (As Brose has recorded)
Maros (As Brose has recorded)
Merekkit (As Brose has recorded)
Merekath, Summer, Autumn, and Winter Castes (New in 2008.)
Fae: High (New in 2008)
Fae: Low (New in 2009)
Fae: Troll, Bridge New in 2009)
Fae: Troll, Mountain (New in 2009)
Spiders, Crystalweb (New in 2008)
Spiders, Mean (As Brose has recorded)
Spiders, Meaner (As Brose has recorded)
Spiders, Meanest (New in 2009)
Ursuja (As Brose has recorded)
Varkus (New in 2009.)
Waul (New in 2009.)
'Werewolves' (New in 2008; Ranvir-related)
Zeethra (As Brose has recorded)

We're not mentioning War Zeethra, but they DO exist. No Spider drawings, please. (Ick!)
arianhwyvar Offline
#4 Posted : Tuesday, October 27, 2009 12:28:20 AM
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Fagin wrote:
While it might have been intended that TIA have some way to 'diagnose game' or 'expose beastie', etc., there presently is none.


Actually, there is. In the posted rules documents, chap 6, character creation, in the section "Obtaining Raw Materials from the Wild":

"Some creatures' carcasses can also provide raw materials. If you have purchased at least one point in the appropriate production refining pool, you may touch a creature with a packet and call 'Diagnose Game,' 'Diagnose Herb,' or 'Diagnose Ore.' The carcass of any creature with one of these traits will provide raw material if harvested. Certain scholar skills can also allow you to Diagnose Game, Herb, or Ore traits. Certain magical effects may allow you to use diagnostic skills in ‘spirit’ form as well."

And in fact, I was wrong that the 'I examine you' didn't make it into the rules documents -- it's there in the current posted versions, too. In chapter 6, character creation, in the section on using Scholar skills:

"You may examine an unresisting target, including another character or a dead creature, by saying, “I examine you.” That character will show you any info envelopes they have. If you have the appropriate skill and spend the necessary stamina, you may read the information, but must return it to the target you examined after you have finished reading. You may not take the marker or the information with you."

While technically the NPC should have a scholar tag for such info, staff have passed scholar info verbally before when there were no tags.

Now, it's true that the Diagnose effect as defined in the core rules specifies that the answer is only 'Yes' or 'No', except in the case of vitality where you can respond with more info. But other games have allowed people to respond with additional info in some other cases as well, as we can with Diagnosing Waste Sanity, where, like with vitality, you can let someone know how much you are down. If Isles wants to allow NPCs to respond to a 'Diagnose Game' call with 'Yes, Coydo' instead of just 'Yes', I don't think that's a violation. Just make sure everyone knows that's how it works.

-Kendra

Fagin Offline
#5 Posted : Tuesday, October 27, 2009 12:57:22 AM
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Character creation, of course! I should have looked there first! :) This simply stresses the need for a re-write and proper edit.

However, I maintain my position that the skill Steve asked for does not exist save for your suggestion (which would constitute a change). I do not feel that the diagnosis of damage or vitality (which requires 30 seconds of RP and a packet-touch) giving different levels of information is the same as determining the difference between a wolf and a coyote, except to one who is closely familiar with them. While anyone can tell the difference between a hangnail and a compound fracture, telling the difference between a bad headache and a concussion requires training.

To be fair, though, the NPCs shall henceforth be instructed when Info tags for them are not available with info to give in response to 'I examine you'.

Also in Character Creation, but I knew this one, many seem not to:
'Inflict to Dead by Hunting,' 'Inflict to Dead by Mining,' or 'Inflict to Dead by Herbalism' are the calls to skin, mine, or pick - each requiring 10 seconds of RP.
Salvadore Offline
#6 Posted : Tuesday, October 27, 2009 1:19:49 AM
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a stamina based skill of expose to a certain trait of creature would be best aka "Lesser game" Summer/winter caste/Coydo/Maros/Erbevor and "greater game" Zeethra/waul/ect ect.
Salvadore Diaz
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Asylum Colony
Master Bladesmith, founder, Wood/bonesmith, Solutio, Conjuctio
Fine alchemy, weapons and firearms for sale. No job is too small, no fee too big!
arianhwyvar Offline
#7 Posted : Tuesday, October 27, 2009 1:35:45 AM
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Fagin wrote:
I do not feel that the diagnosis of damage or vitality (which requires 30 seconds of RP and a packet-touch) giving different levels of information is the same as determining the difference between a wolf and a coyote, except to one who is closely familiar with them.


I agree that Diagnose (though it takes 3 seconds) is not really the appropriate call here, esp. since Diagnose is aimed at Traits. There's no such thing as 'Diagnose Species' or 'Diagnose Family' -- that would only get a response if you had a trait 'Species' or a trait 'Family', not a trait for a specific species or family. Scholar-based stuff, ideally with tags, would be better.

Salvadore wrote:
a stamina based skill of expose to a certain trait of creature would be best


Expose is not what you want here. Expose requires the target to cry out if they have the specific trait named. Crying out would be a little weird if a critter is unconscious, it gives no more info than Diagnose, and it doesn't work if the target is Dead (as a recently-killed critter might well be). Diagnose still works, but scholar-based examination would be even better.

-Kendra
Brose Offline
#8 Posted : Tuesday, October 27, 2009 8:57:21 AM

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There was a comedy of nuttery this weekend when I tried to bring Thooid a Summer Caste Merrekit to speak to, and found out later it was a Faulkier. Their coats were really similar.
And there have been a couple times were Ive almost killed a cub accidentally. That's no good... Animals should be something someone can recognize on sight. You shouldn't have to packet touch (checking someones pulse or mental state) to be able to figure out a species by sight. I think that maybe it should be an included call with Hunter/Herder skills. But maybe the Hunter should call it? Hints provided if NPC is feeling sassy. Ex:
"Identify Waul?"
"No.. Cat."
"Identify Faulkier?"
"Yes."
Or as Salvadore said, use your Hunting herding production Stamina to find out info. Maybe 2 points = Species. 4 points = Age of creature. 6 points = Major skill it has, (Root by Psi, etc). I know the goal is not to halt combat or kill the realism, but I think being able to easily clarify species and age is really important.
Salvadore Offline
#9 Posted : Tuesday, October 27, 2009 9:22:28 AM
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Thats really expensive for a non-renewable pool. I think it would be more of a mental skill (yeah I know boo for low mental people) I mentioned expose, as it would be something that is trait based and doesn't slow down combat. In a non-combat or after combat situation diagnose to a downed critter is more appropriate, plus it allows for more open ended conversation. But isn't identifing creatures/people/things that may be a bit difficult to via costuming what expose was meant to do while not slowing down combat or game play with open ended exposition?
Salvadore Diaz
C.E.O Sweet Rock Mining Consortium
Merchant Guildmaster
Asylum Colony
Master Bladesmith, founder, Wood/bonesmith, Solutio, Conjuctio
Fine alchemy, weapons and firearms for sale. No job is too small, no fee too big!
Ceradaya Offline
#10 Posted : Tuesday, October 27, 2009 10:06:22 AM

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Brose wrote:
That's no good... Animals should be something someone can recognize on sight. You shouldn't have to packet touch (checking someones pulse or mental state) to be able to figure out a species by sight.


A hunter should be able to easily recognize animal species, if they have already encountered it by sight. By this I mean if a new type of cat is introduced and it is a first encounter for the hunter, they should be able to identify cat, but not exact species. If it is an animal they have encountered before, and frequently, they should be able to identify on sight. Age though is something that's a little more difficult to tell, as controlling the physical size of the NPC playing it is not realistic.
arianhwyvar Offline
#11 Posted : Tuesday, October 27, 2009 12:26:14 PM
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Ceradaya wrote:
A hunter should be able to easily recognize animal species, if they have already encountered it by sight.


Hunter, the refining skill, is really about turning animal corpse products into useful refined materials. And from a game balance perspective, it is extremely useful already, and not hellishly expensive. Everyone who has it almost certainly gets to use it every event if they choose to.

Knowledge/recognizing critters is something akin to Tracking. Maybe it should be covered by Tracking, also a mental skill, which also has the problem of not getting very much use.

The notion of 'a hunter' covers a whole lot of related skills (tracking, and actually being able to kill a critter in the first place!) which are not actually part of the Hunter/Herder production skill.

School of Land is only a level 4 skill. Just as a good hunter presumably needs to have some physical stats in order to hunt successfully, it's not ridiculous that the hunter would benefit from a knowledge ability related to hunting sources and the local area, or from the help of someone else with that knowledge.

-Kendra
Varius Offline
#12 Posted : Tuesday, October 27, 2009 12:29:25 PM

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I suggest the following:

Dwayne's suggestion wrote:
With the purchase of this skill (School of the Land, Hunter/Herder or Tracking), you may make the call "By my gesture, identify Race" while indicating a specific individual with your gesture. This action is a very 'In Game' action (forgoing any stealthiness to get a good look at the critter - exposing yourself as much as your voiced call would) that is obvious.

Additionally, this exact same call can be made on a sentient being if the user has the skill School of Man.

Doing this costs no Stamina of any kind.


I think this simple addition to the descriptions of each of the skills (School of the Land, Hunter/Herder, Tracking & School of Man) would solve this issue, prevent the OOGliness of other methods and give some more fun to those with these skills.

Dwayne
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Varius Offline
#13 Posted : Tuesday, October 27, 2009 12:36:37 PM

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As for the 'age' issue, I think the call "Diagnose Adult" could easily be added to the list of allowed calls for the skill 'Diagnose' and a simple 'Yes' or 'No' would be an acceptable response. Of course, as with all Diagnosis, this would have to be done with a willing/unconscious/dead target and a packet touch.

Dwayne
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Fagin Offline
#14 Posted : Tuesday, October 27, 2009 12:39:37 PM
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I have no problem with that. This discussion is actually full of good ideas.
Chris, want to weigh in here?
Varius Offline
#15 Posted : Tuesday, October 27, 2009 12:40:24 PM

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As for the 'age' issue, I think the call "Diagnose Adult" could easily be added to the list of allowed calls for the skill 'Diagnose' and a simple 'Yes' or 'No' would be an acceptable response. Of course, as with all Diagnosis, this would have to be done with a willing/unconscious/dead target and a packet touch.

Dwayne
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Assume no altruism.
arianhwyvar Offline
#16 Posted : Tuesday, October 27, 2009 12:46:56 PM
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Varius wrote:
As for the 'age' issue, I think the call "Diagnose Adult" could easily be added to the list of allowed calls for the skill 'Diagnose' and a simple 'Yes' or 'No' would be an acceptable response. Of course, as with all Diagnosis, this would have to be done with a willing/unconscious/dead target and a packet touch.

Dwayne


And the stat card the NPCs receive would need to list 'Adult' as one of the Traits for that creature. (Or you could do it the other way, and have immature ones only have some trait to reflect that, that people with the appropriate skill could Diagnose. That might mean fewer NPCs having to remember special Traits.)

Yeah, that would work.
arianhwyvar Offline
#17 Posted : Tuesday, October 27, 2009 12:49:46 PM
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Varius wrote:
Of course, as with all Diagnosis, this would have to be done with a willing/unconscious/dead target and a packet touch.


Oh, and Diagnose doesn't have to be done on a willing/helpless target.

-Kendra
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#18 Posted : Tuesday, October 27, 2009 12:50:53 PM
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Varius wrote:
As for the 'age' issue, I think the call "Diagnose Adult" could easily be added to the list of allowed calls for the skill 'Diagnose' and a simple 'Yes' or 'No' would be an acceptable response. Of course, as with all Diagnosis, this would have to be done with a willing/unconscious/dead target and a packet touch.


Aren't we trying to find a way to identify jeuvenile critters so that we don't kill them?

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Varius Offline
#19 Posted : Tuesday, October 27, 2009 12:58:59 PM

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'Killing' is a relative thing.

When you've brought down a critter with uncalled damage they will not die unless hit again with called (numbered) damage or hit with a 'death stirke.'

It is just my personal opinion that the maturity level of a critter might require closer examination than standing dozens of feet away and looking at it. Though, in some cases it might be patently obvious, a line must be drawn somewhere.

Dwayne
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Fagin Offline
#20 Posted : Tuesday, October 27, 2009 1:35:03 PM
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I'll take the fault for the confusion over difference in age.
It had originally been intended that any non-mature creature would be without claws.

While this was not always the case prior to my tenure as MM, it had been one of my 'unwritten rules'.

Unfortunately, the reality is that sometimes we do need to send out immature creatures to do combat (an immature Zeethra is darned formidable), so with the conservationist concerns being brought forth y the players (as well as issues of poaching, ecosystem devastation, etc.) I agree that we do need a better mechanism of determining young from old, maros from coydo, and Zeethra from War Zeethra with a collar and line that had a bloody hand-stump dragging from it.

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