Rank: Advanced Member
Medals: Joined: 5/2/2008 Posts: 1,060 Location: NH
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Zhinn wrote:I'd rather keep things clean, and leave things as they are.
If we did this, would you then have to keep a second ammo pack of 'regular' ammo if you wanted to do a non-agony attack ?
I don't think so, personally.
I am also not sure about reducing the stamina cost on a ranged skill attack, in general you all have a significant advantage with the whole firepower aspect ...
Not sure we need the extra item ...
The idea is to keep a 'load' of rocksalt handy to be used in conjunction with an ammo pack as a seperate item.
As for the idea that causing Agony to a target at range for a reduced Stamina cost, I can only point to the Psi ability "Pain" which requires only 2 Semiprecious Gems (10SU) to use at extremely similar ranges at a cost of 2 mStam or 2 Precious Gems (14SU) if you can get a 'Jesus Special' and reduce it to 1 mStam per use.
In contrast, the Rocksalt idea would cost 3 Clay (6SU) and only reduce the pStam cost by one (I can't imagine 'Master' crafted rocksalt - it's rocks!). PLUS you have to have a gun PLUS you have to have an Ammo Pack which can run you from 53SU to 80SU. Now, granted, you get to do straight damage with that gun/ammo when not using it for Agony, but I figured it was a good balance (10:53 up to 14:80 AKA: 1:5.3 up to 1:5.7).
I think people have neglected to look at the numbers.
As for not wanting or 'needing' an extra item, I don't mean to be rude, Chris, but are you serious? Not counting the myriad weapon, armor and psi-foci (with 3 or more variations on each), we have 125+ different Tinctures, Compounds, Essences, artisan items, tools, etc...
I really think this should be more carefully considered.
Dwayne
PS - For the record, I rarely use Agony with my gun as Varius. I don't need to. I can do it Psionicly and save the pStam for other things.Assume no malice. Assume no altruism.
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