Here is the compiled list of recipes and effects from player-generated tools in The Isles.
beyond the basic recipes in the Rulebook.
This list is open ended, and will be added to as time goes on.
Basic Benefits of Using Crafted Hand Tools for Production / Refining Pools
This basic bonus scale is the same as the one Wizardry skills use.
In this case, the bonus is equal to a one-time-per-weekend bonus
of production points to your production pool.
Total Bonus Benefit Level
1-2 1
3-5 2
6-9 3
10 4
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Normal circumstances, use of a tool of journeyman level is worth 1 point,
and a master level tool is worth 2 points.
The basic assumption is that you are using Apprentice level tools
to do you everyday production, so there is no bonus for them.
By upgrading to better tools, you become more efficient.
Basic hand tools were only usable by one person at a time for this purpose.
While it might not make much sense to not be able to share tools,
the IG effects of having everyone use one set of tools would be unbalancing.
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Basic Benefits of Building Larger Scale Tools
Large Scale Tools for PSU Maintenance
Normal PSU degredation = loss of 20% per event
By building larger scale tools, like a mining cart, you may reduce the
loss, and even gain a little bonus due to efficiency.
The calculation chart works just like the chart for hand tools & production,
but the bonus levels translate as follows :
Tool benefit lvl 1 = reduce loss to 10% per event
Tool benefit lvl 2 = reduce loss to 0 % per event
Tool benefit lvl 3 = gain of 5% per event
Tool benefit lvl 4 = gain of 10% per event
Some smaller Tools may also be used for PSU Maintenance,
but no tool may be used for more than one purpose on a weekend.
(i.e. Production Pool, or PSU Mainenance, but not both – unless you have two of the tool)
Large Scale Projects for Refining Skills
Beyond using hand tools to increase your personal production,
as in boosting your production pool on a temporary basis,
some large scale projects can boost the efficiency of a refiner.
Example : The Waterwheel Grindstone
Refining Tools like this will generally increase your skill level by 1 place.
Apprentice will work as a Journeyman,
Journeyman as a Master,
and Master will actually refine at 1/3 rate, as opposed to the normal 1/2.
Such tool projects have a limited amount of time they may be used during
an event. For each “time slot” you use, you may spend one point from
your production pool. If you have more points than “time slots”, the remaining
production points would be used at the normal rate.
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Alternate Use of Production Pool Points
A player may choose to spend production pool points to work on expanding
PSU resources, rather than converting them to base SU.
For each production point a player spends, they may add 2 PSU to any
PSU pool they already have. This reflects time and effort to make sure
nothing is wasted, and thereby extends the PSU potential.
This exchange is not very efficient, but if a player should have unused
production points left at the end of a weekend, it allows them to be used
in a profitable manner. Please note – this is only applicable to a PSU source
you already have – it does not discover new sources …
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Tool Durations will be 2/4/ or 6 Events.
Tool Duration usually is based upon level of Craftsmanship,
but will sometimes be based upon materials used.
Anvil
Primary Material: 8 units of Iron or Steel
Primary skill: Metalsmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Awl
Primary material: 1 unit of bronze/iron/steel
Secondary Material: 1 unit wood/bone
primary skill: Bladesmith
secondary skill: Wood/bonesmith
Bonus : Production Pool Duration : craftsmanship
Axe, Woodsman
Primary material: 2 units of Bronze, Iron, Steel
Secondary material: 2 units of Wood/bone
Primary Skill: Bladesmith
Secondary skill: Wood/bonesmith
Bonus : Production Pool Duration : craftsmanship
Bedroll
Primary material: 6 units of Fiber
Secondary material: 2 units of Feather
Primary skill: Clothier/Weaver
Use : Trade Goods
Blanket
primary material: 7 units of fiber
secondary material: 3 units of dye (optional)
Primary skill: Clothier/Weaver
Use : Trade Goods
Cookware set:
Primary material: 12 units of Bronze/iron or steel
primary skill: Metalsmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Mallet
Primary Material: 3 units of Bronze, Iron, or Steel
Primary skill: Hammersmithing
Secondary skill: Wood/bonesmith
Bonus : Production Pool Duration : craftsmanship
Nails
Primary materials: 2 units iron/steel
primary skill: Metalsmith
Use : Trade Goods
Needles
Primary Material: 1 units bronze, iron or steel
Primary skill: Metalsmith
Bonus : Production Pool Duration : craftsmanship
Pillow
Primary Material: 2 units fiber
Secondary Material: 1 unit of Feather
Primary skill: Clothier/Weaver
Use : Trade Goods
Scythe
Primary Materials: 7 units bronze/iron/steel
Secondary material: 6 units wood/bone
Primary skill: Bladesmith
Secondary skill: Wood/bonesmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Shovel
Primary Material: 6 units bronze/iron/steel
Secondary Material: 3 units Wood/Bone
Primary skill: Bladesmith
Secondary skill: Wood/bonesmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Splitting wedges
Primary material: 3 units iron/steel
Primary skill: Metalsmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Tent
Primary Material: 10 units Fiber
Secondary material: 5 units Dye (optional)
Primary skill: Clothier/Weaver
Use : Trade Goods
Tree Saw
Primary Material: 7 units bronze/iron/steel
Secondary Material: 2 units Wood/bone
Primary skill: Metalsmith
Secondary skill: Wood/bonesmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Woodworking tools
Primary material: 7 units bronze/iron/steel
secondary material: 4 units Wood/bone
Primary skill: Metalsmith
Secondary skill: Wood/Bonesmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Chisel
Primary Material: 2 units Bronze/iron/steel
Primary skill: Metalsmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Gloves, work
Primary Material: 3 units of Leather
Primary skill: Leatherworking
Bonus : Production Duration : Craftmanship
Hoe
Primary Material: 4 units bronze/iron/steel
Secondary Material: 3 units wood/bone
Primary skill: Bladesmithing
Secondary skill: Wood/bonesmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Gloves, Smelting
Primary Material: 6 units of leather
secondary materials: 1 unit of Fiber
Primary skill: Leatherworking
Bonus : Production or PSU Maint. Duration : Craftmanship
Smelting Tongs
Primary Units: 4 units of Bronze/iron/steel
Primary Skill: Metalsmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Plow (man driven)
Primary Materials: 10 units Bronze/iron/steel
secondary materials: 4 units of Wood/Bone
Primary skill: Bladesmith
Secondary skill: Wood/bonesmith
Bonus : Production or PSU Maint. Duration : Craftmanship
Herbalist's tea ball
Primary 2 silver & Secondary 2 fiber
Made with metalworking
Bonus : Production Duration : Craftmanship
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Skinning knife
Primary 2 base metal & Secondary 1 wood
Made with metalworking & woodcarving
Bonus : Production Duration : Craftmanship
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Large Scale Projects
Mill and waterwheel:
Shelter: 185 wood (pure wooden peg construction) 165 wood + 10 metal for wood + metal nails/fittings.
Shaft: 36 wood
Wheel: 45 Wood, 12 Metal
Drive wheel, one per side, each side being able to power 2 belts. 10 wood, 6 metal.
Assesories:
Drive belts: 16 leather per belt. 2 belts per drive wheel.
Drive belts last based upon quality of craftsmanship 2/4/6 events
They may be maintained for an additional 0/1/2 events by normal maintenance rules.
Grinding stone: TBA (needs research)
Sawblade: 28 metal. Duration based on metal used: Bronze, Iron, steel 2/4/6
Not maintainable.